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SCR_HasMultipleMuzzles.c
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1 //------------------------------------------------------------------------------------------------
4 {
5  ref array<BaseMuzzleComponent> muzzles = {};
6 
7  //------------------------------------------------------------------------------------------------
8  override bool IsAvailable(SCR_AvailableActionsConditionData data)
9  {
10  BaseWeaponComponent weapon = data.GetCurrentWeapon();
11  if (!weapon)
12  return false;
13 
14  int count = weapon.GetMuzzlesList(muzzles);
15  return GetReturnResult(count > 1);
16  }
17 };
SCR_AvailableActionsConditionData
Definition: SCR_AvailableActionsConditionData.c:5
SCR_AvailableActionCondition
A single available action condition representation.
Definition: SCR_AvailableActionsCondition.c:3
BaseWeaponComponent
Definition: BaseWeaponComponent.c:12
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468
SCR_HasMultipleMuzzles
Definition: SCR_HasMultipleMuzzles.c:3