Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_IsUsingVariableSights.c
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//------------------------------------------------------------------------------------------------
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[
BaseContainerProps
()]
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class
SCR_IsUsingVariableSightsCondition
:
SCR_AvailableActionCondition
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{
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//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable(
SCR_AvailableActionsConditionData
data
)
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{
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BaseWeaponComponent
weapon =
data
.GetCurrentWeapon();
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if
(!weapon)
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return
false
;
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BaseSightsComponent sights = weapon.GetSights();
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if
(!sights)
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return
false
;
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SCR_BaseVariableSightsFOVInfo
info =
SCR_BaseVariableSightsFOVInfo
.Cast(sights.GetFOVInfo());
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if
(!info)
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return
false
;
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int
count = info.GetCount();
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return
GetReturnResult(count > 1);
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}
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};
SCR_AvailableActionsConditionData
Definition:
SCR_AvailableActionsConditionData.c:5
SCR_AvailableActionCondition
A single available action condition representation.
Definition:
SCR_AvailableActionsCondition.c:3
SCR_IsUsingVariableSightsCondition
Definition:
SCR_IsUsingVariableSights.c:3
BaseWeaponComponent
Definition:
BaseWeaponComponent.c:12
SCR_BaseVariableSightsFOVInfo
Definition:
SCR_BaseVariableSightsFOVInfo.c:1
data
Get all prefabs that have the spawner data
Definition:
SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Weapon
SCR_IsUsingVariableSights.c
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