Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_LastUsedInputDevice.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_LastUsedInputDevice
:
SCR_AvailableActionCondition
3
{
4
[
Attribute
(
"0"
, UIWidgets.ComboBox,
"Device type"
,
""
, ParamEnumArray.FromEnum(EInputDeviceType) )]
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private
EInputDeviceType m_eInputDeviceType;
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override
bool
IsAvailable(
SCR_AvailableActionsConditionData
data
)
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{
9
if
(!
data
)
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return
false
;
11
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return
GetReturnResult(
GetGame
().
GetInputManager
().GetLastUsedInputDevice() == m_eInputDeviceType);
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}
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};
SCR_AvailableActionsConditionData
Definition:
SCR_AvailableActionsConditionData.c:5
GetGame
ArmaReforgerScripted GetGame()
Definition:
game.c:1424
SCR_LastUsedInputDevice
Definition:
SCR_LastUsedInputDevice.c:2
SCR_AvailableActionCondition
A single available action condition representation.
Definition:
SCR_AvailableActionsCondition.c:3
Attribute
typedef Attribute
Post-process effect of scripted camera.
GetInputManager
protected InputManager GetInputManager()
Definition:
SCR_BaseManualCameraComponent.c:65
data
Get all prefabs that have the spawner data
Definition:
SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
SCR_LastUsedInputDevice.c
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1.8.17