Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_MedicalItemsCountCondition.c
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1 //------------------------------------------------------------------------------------------------
5 {
6  [Attribute("3", UIWidgets.ComboBox, "Cond operator", "", ParamEnumArray.FromEnum(SCR_ComparerOperator) )]
7  private SCR_ComparerOperator m_eOperator;
8 
9  [Attribute("1", UIWidgets.EditBox, "Desired count of items to check", "")]
10  private int m_iValue;
11 
12  [Attribute("0", UIWidgets.CheckBox, "True - condition pass only if medical is equiped in quick slot | False - whole inventory")]
13  protected bool m_bMustBeInQuickSlots;
14 
15  //------------------------------------------------------------------------------------------------
18  override bool IsAvailable(SCR_AvailableActionsConditionData data)
19  {
20  if (!data)
21  return false;
22 
23  int count = data.GetMedicalItemCount();
24  if (m_bMustBeInQuickSlots)
25  count = data.GetMedicalItemCountInQuickSlots();
26 
27  bool result = false;
28 
29  result = SCR_Comparer<int>.Compare(m_eOperator, count, (int)m_iValue);
30  return GetReturnResult(result);
31  }
32 };
SCR_AvailableActionsConditionData
Definition: SCR_AvailableActionsConditionData.c:5
m_iValue
protected int m_iValue
Definition: SCR_VotingBase.c:3
SCR_AvailableActionCondition
A single available action condition representation.
Definition: SCR_AvailableActionsCondition.c:3
SCR_ComparerOperator
SCR_ComparerOperator
Definition: SCR_Comparer.c:2
Attribute
typedef Attribute
Post-process effect of scripted camera.
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
SCR_MedicalItemsCountCondition
Returns true if count of medical items matches the condition.
Definition: SCR_MedicalItemsCountCondition.c:4
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468