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SCR_NotificationPlayerTargetEditableEntity.c
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1 
9 {
10  [Attribute("0", desc: "If true will get target Character name (first, alias and surname) if the entity is a NPC otherwise will get the entity type name eg: Rifleman")]
11  protected bool m_bGetTargetCharacterName;
12 
13  override string GetText(SCR_NotificationData data)
14  {
15  int playerID, targetID;
16  data.GetParams(playerID, targetID);
17 
18  string playerName, entityName;
19  data.GetNotificationTextEntries(playerName, entityName);
20  if (!GetPlayerName(playerID, playerName) || !GetEditableEntityName(targetID, entityName, m_bGetTargetCharacterName))
21  return string.Empty;
22 
23  data.SetNotificationTextEntries(playerName, entityName);
24  return super.GetText(data);
25  }
26 
27  override void SetPosition(SCR_NotificationData data)
28  {
29  if (!CanSetPosition(data))
30  return;
31 
32  int playerID, targetID;
33  data.GetParams(playerID, targetID);
34  SetPositionDataEditableEntity(targetID, data);
35  }
36 
37  override void SetFactionRelatedColor(SCR_NotificationData data)
38  {
39  int playerID, entityID;
40  data.GetParams(playerID, entityID);
41  data.SetFactionRelatedColor(GetFactionRelatedColorEntity(entityID, m_info.GetNotificationColor()));
42 
43  //Split notification sets faction colors of left and right texts taking player ids, Text color var set the faction color of the target entity
44  SCR_SplitNotificationUIInfo splitNotificationUIInfo = SCR_SplitNotificationUIInfo.Cast(m_info);
46 
47  if (splitNotificationUIInfo)
48  {
49  ENotificationColor leftColor, rightColor;
50 
51  rightColor = GetFactionRelatedColorEntity(entityID, splitNotificationUIInfo.GetRightTextColor());
52 
53  //Check if left color should be the same as right color
54  if (splitNotificationUIInfo.ShouldReplaceLeftColorWithRightColorIfAlly() && AreEntitiesFriendly(playerID, true, entityID, false))
55  leftColor = rightColor;
56  else
57  leftColor = GetFactionRelatedColorPlayer(playerID, splitNotificationUIInfo.GetLeftTextColor());
58 
59  data.SetSplitFactionRelatedColor(leftColor, rightColor);
60  }
61  else if (coloredTextUiInfo)
62  {
63  data.SetFactionRelatedTextColor(GetFactionRelatedColorEntity(entityID, coloredTextUiInfo.GetNotificationTextColor()));
64  }
65 
66  }
67 };
SCR_NotificationDisplayData
Definition: SCR_NotificationDisplayData.c:7
SCR_SplitNotificationUIInfo
Definition: SCR_SplitNotificationUIInfo.c:2
SCR_BaseContainerCustomTitleEnum
class SCR_CampaignHintStorage SCR_BaseContainerCustomTitleEnum(EHint, "m_eHintId")
Definition: SCR_CampaignHintStorage.c:22
SCR_ColoredTextNotificationUIInfo
Definition: SCR_ColoredTextNotificationUIInfo.c:2
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
ENotification
ENotification
Definition: ENotification.c:4
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_NotificationPlayerTargetEditableEntity
Definition: SCR_NotificationPlayerTargetEditableEntity.c:8
SCR_NotificationData
Definition: SCR_NotificationData.c:6
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
ENotificationColor
ENotificationColor
Definition: ENotificationColor.c:4
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468