Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_RadialMenuActiveActionCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
BaseContainerCustomStringTitleField
(
"Radial menu Active"
)]
3
class
SCR_RadialMenuActiveActionCondition
:
SCR_AvailableActionCondition
4
{
5
protected
SCR_RadialMenu
m_RadialMenu;
6
7
//~Todo: Check if command menu is active
8
override
bool
IsAvailable(
SCR_AvailableActionsConditionData
data
)
9
{
10
if
(!
data
)
11
return
false
;
12
13
if
(!
m_RadialMenu
)
14
{
15
m_RadialMenu
=
SCR_RadialMenu
.GlobalRadialMenu();
16
17
if
(!
m_RadialMenu
)
18
return
GetReturnResult(
false
);
19
}
20
21
return
GetReturnResult(
m_RadialMenu
.IsOpened());
22
}
23
};
SCR_AvailableActionsConditionData
Definition:
SCR_AvailableActionsConditionData.c:5
SCR_RadialMenuActiveActionCondition
Returns true if VoN UI is active.
Definition:
SCR_RadialMenuActiveActionCondition.c:3
BaseContainerCustomStringTitleField
class SCR_HitZoneGroupNameHolder BaseContainerCustomStringTitleField("USE INHERENT VERSION ONLY!")
Definition:
SCR_HitZoneGroupNameHolder.c:27
SCR_AvailableActionCondition
A single available action condition representation.
Definition:
SCR_AvailableActionsCondition.c:3
m_RadialMenu
protected SCR_RadialMenu m_RadialMenu
Definition:
SCR_PlayerControllerCommandingComponent.c:17
data
Get all prefabs that have the spawner data
Definition:
SCR_EntityCatalogManagerComponent.c:305
SCR_RadialMenu
Definition:
SCR_RadialMenu.c:8
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
HUD
AvailableActions
Conditions
SCR_RadialMenuActiveActionCondition.c
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