Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_RadialMenuActiveActionCondition.c
Go to the documentation of this file.
4 {
5  protected SCR_RadialMenu m_RadialMenu;
6 
7  //~Todo: Check if command menu is active
8  override bool IsAvailable(SCR_AvailableActionsConditionData data)
9  {
10  if (!data)
11  return false;
12 
13  if (!m_RadialMenu)
14  {
15  m_RadialMenu = SCR_RadialMenu.GlobalRadialMenu();
16 
17  if (!m_RadialMenu)
18  return GetReturnResult(false);
19  }
20 
21  return GetReturnResult(m_RadialMenu.IsOpened());
22  }
23 };
SCR_AvailableActionsConditionData
Definition: SCR_AvailableActionsConditionData.c:5
SCR_RadialMenuActiveActionCondition
Returns true if VoN UI is active.
Definition: SCR_RadialMenuActiveActionCondition.c:3
BaseContainerCustomStringTitleField
class SCR_HitZoneGroupNameHolder BaseContainerCustomStringTitleField("USE INHERENT VERSION ONLY!")
Definition: SCR_HitZoneGroupNameHolder.c:27
SCR_AvailableActionCondition
A single available action condition representation.
Definition: SCR_AvailableActionsCondition.c:3
m_RadialMenu
protected SCR_RadialMenu m_RadialMenu
Definition: SCR_PlayerControllerCommandingComponent.c:17
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
SCR_RadialMenu
Definition: SCR_RadialMenu.c:8
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468