Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_SectorPrefabSpawnPoint.c
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1 [EntityEditorProps(style: "cylinder", category: "GameScripted/GameMode/PrefabsSpawn", description: "Prefab Spawn Point Entity", sizeMin: "-0.25 0 -0.25", color: "64 0 64 255")]
3 {
4 };
5 
7 {
8  [Attribute("{8F21EDDBADC889FE}entities/Survival/Apple.et", UIWidgets.ResourceNamePicker, desc: "Spawned prefab", params: "et")]
9  ResourceName m_sLoadoutResource;
10 };
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition: SCR_AmbientSoundsComponent.c:12
SCR_SectorPrefabSpawnPoint
Definition: SCR_SectorPrefabSpawnPoint.c:6
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
SCR_SectorPrefabSpawnPointClass
Definition: SCR_SectorPrefabSpawnPoint.c:2
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_PrefabSpawnPointClass
Definition: SCR_PrefabSpawnPoint.c:2
params
Configs ServerBrowser KickDialogs params
Definition: SCR_NotificationSenderComponent.c:24
SCR_PrefabSpawnPoint
void SCR_PrefabSpawnPoint(IEntitySource src, IEntity parent)
Definition: SCR_PrefabSpawnPoint.c:40
category
params category
Definition: SCR_VehicleDamageManagerComponent.c:180