Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_SectorPrefabSpawnPoint.c
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1
[
EntityEditorProps
(style:
"cylinder"
,
category
:
"GameScripted/GameMode/PrefabsSpawn"
, description:
"Prefab Spawn Point Entity"
, sizeMin:
"-0.25 0 -0.25"
, color:
"64 0 64 255"
)]
2
class
SCR_SectorPrefabSpawnPointClass
:
SCR_PrefabSpawnPointClass
3
{
4
};
5
6
class
SCR_SectorPrefabSpawnPoint
:
SCR_PrefabSpawnPoint
7
{
8
[
Attribute
(
"{8F21EDDBADC889FE}entities/Survival/Apple.et"
, UIWidgets.ResourceNamePicker,
desc
:
"Spawned prefab"
,
params
:
"et"
)]
9
ResourceName m_sLoadoutResource;
10
};
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition:
SCR_AmbientSoundsComponent.c:12
SCR_SectorPrefabSpawnPoint
Definition:
SCR_SectorPrefabSpawnPoint.c:6
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition:
SCR_RespawnBriefingComponent.c:17
SCR_SectorPrefabSpawnPointClass
Definition:
SCR_SectorPrefabSpawnPoint.c:2
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_PrefabSpawnPointClass
Definition:
SCR_PrefabSpawnPoint.c:2
params
Configs ServerBrowser KickDialogs params
Definition:
SCR_NotificationSenderComponent.c:24
SCR_PrefabSpawnPoint
void SCR_PrefabSpawnPoint(IEntitySource src, IEntity parent)
Definition:
SCR_PrefabSpawnPoint.c:40
category
params category
Definition:
SCR_VehicleDamageManagerComponent.c:180
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Systems
SectorSpawn
SCR_SectorPrefabSpawnPoint.c
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