Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_VehicleDrivingAssistanceCondition.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
3
[
BaseContainerProps
()]
4
class
SCR_VehicleDrivingAssistanceCondition
:
SCR_AvailableActionCondition
5
{
6
[
Attribute
(defvalue:
SCR_Enum
.GetDefault(
EVehicleDrivingAssistanceMode
.FULL), uiwidget: UIWidgets.ComboBox, enums: ParamEnumArray.FromEnum(
EVehicleDrivingAssistanceMode
))]
7
EVehicleDrivingAssistanceMode
m_eDrivingAssistanceMode;
8
9
//------------------------------------------------------------------------------------------------
12
override
bool
IsAvailable(
SCR_AvailableActionsConditionData
data
)
13
{
14
if
(!
data
)
15
return
false
;
16
17
if
(
GetGame
().
GetIsClientAuthority
())
18
{
19
EVehicleDrivingAssistanceMode
drivingAssistanceMode = CarControllerComponent.GetDrivingAssistanceMode();
20
bool
result = m_eDrivingAssistanceMode == drivingAssistanceMode;
21
return
GetReturnResult(result);
22
}
23
else
24
{
25
EVehicleDrivingAssistanceMode
drivingAssistanceMode = CarControllerComponent_SA.GetDrivingAssistanceMode();
26
bool
result = m_eDrivingAssistanceMode == drivingAssistanceMode;
27
return
GetReturnResult(result);
28
}
29
}
30
};
SCR_VehicleDrivingAssistanceCondition
Returns true if character is in a vehicle.
Definition:
SCR_VehicleDrivingAssistanceCondition.c:4
SCR_Enum
Definition:
SCR_Enum.c:1
SCR_AvailableActionsConditionData
Definition:
SCR_AvailableActionsConditionData.c:5
GetGame
ArmaReforgerScripted GetGame()
Definition:
game.c:1424
SCR_AvailableActionCondition
A single available action condition representation.
Definition:
SCR_AvailableActionsCondition.c:3
GetIsClientAuthority
override bool GetIsClientAuthority()
Definition:
game.c:268
Attribute
typedef Attribute
Post-process effect of scripted camera.
EVehicleDrivingAssistanceMode
EVehicleDrivingAssistanceMode
Player vehicle driving assistance modes. Individual features may become separate options in future.
Definition:
EVehicleDrivingAssistanceMode.c:13
data
Get all prefabs that have the spawner data
Definition:
SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Vehicle
SCR_VehicleDrivingAssistanceCondition.c
Generated by
1.8.17