Arma Reforger Explorer  1.1.0.42
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SCR_WeaponBipodCondition.c
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1 //------------------------------------------------------------------------------------------------
5 {
6  [Attribute("true", uiwidget: UIWidgets.CheckBox, "True = unfolded, False = folded")]
7  protected bool m_bBipodState;
8 
9  //------------------------------------------------------------------------------------------------
12  override bool IsAvailable(SCR_AvailableActionsConditionData data)
13  {
14  if (!data)
15  return false;
16 
17  // Only evaluate weapons equipped with bipod
18  BaseWeaponComponent weapon = data.GetCurrentWeapon();
19  if (!weapon || !weapon.HasBipod())
20  return false;
21 
22  return GetReturnResult(weapon.GetBipod() == m_bBipodState);
23  }
24 };
SCR_AvailableActionsConditionData
Definition: SCR_AvailableActionsConditionData.c:5
SCR_AvailableActionCondition
A single available action condition representation.
Definition: SCR_AvailableActionsCondition.c:3
Attribute
typedef Attribute
Post-process effect of scripted camera.
BaseWeaponComponent
Definition: BaseWeaponComponent.c:12
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468
SCR_WeaponBipodCondition
Returns true if weapon has loaded magazine.
Definition: SCR_WeaponBipodCondition.c:4