10 [
Attribute(
"#AR-Editor_TooltipDetail_Weapons_None")]
13 protected TextWidget m_Text;
14 protected BaseWeaponManagerComponent m_WeaponManager;
17 override bool NeedUpdate()
30 array<WeaponSlotComponent> weapons = {};
37 if (weapon.GetWeaponSlotType() ==
"grenade")
44 text += info.GetName() +
"\n";
57 m_Text.SetText(m_sUnarmedText);
64 m_WeaponManager = BaseWeaponManagerComponent.Cast(entity.GetOwner().FindComponent(BaseWeaponManagerComponent));
68 m_Text = TextWidget.Cast(widget);