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CameraTweakCinematicTrack.c
Go to the documentation of this file.
1
[
CinematicTrackAttribute
(name:
"Camera Tweek Track"
, description:
"Track used for tweaking camera"
)]
2
class
CameraTweekCinematicTrack
:
CinematicTrackBase
3
{
4
5
[
Attribute
(
"false"
)]
6
bool
m_bDisablePlayerHead;
7
8
[
Attribute
(
""
)]
9
string
m_sAttachCameraTo;
10
11
[
Attribute
(
"v_root"
)]
12
string
m_sAttachBoneName;
13
14
[
Attribute
(
"0 0 0"
)]
15
vector
m_AttachCameraPositionOffset;
16
17
[
Attribute
(
"0 0 0"
)]
18
vector
m_AttachCameraAngleOffset;
19
20
private
CinematicEntity cineEntity;
21
private
GenericEntity
m_entityAttachTo;
22
private
World
actualWorld;
23
24
vector
headBoneMat[4];
25
int
m_iHeadBoneIndex;
26
vector
charMat[4];
27
28
29
override
void
OnInit
(
World
world)
30
{
31
cineEntity = CinematicEntity.Cast(world.FindEntityByName(GetSceneName()));
32
actualWorld = world;
33
}
34
35
override
void
OnApply(
float
time)
36
{
37
38
if
(cineEntity)
39
{
40
//attach camera
41
m_entityAttachTo =
GenericEntity
.Cast(actualWorld.FindEntityByName(m_sAttachCameraTo));
42
43
if
(m_entityAttachTo && m_sAttachCameraTo !=
""
)
44
{
45
int
boneIndex = m_entityAttachTo.GetAnimation().GetBoneIndex(m_sAttachBoneName);
46
cineEntity.AttachCameraToEntity(m_entityAttachTo, boneIndex, m_AttachCameraPositionOffset, m_AttachCameraAngleOffset);
47
48
}
else
49
{
50
cineEntity.DetachCamera();
51
}
52
}
53
54
//disable player head
55
if
(m_bDisablePlayerHead)
56
{
57
if
(!
GetGame
().GetWorld())
58
return
;
59
60
SCR_ChimeraCharacter character = SCR_ChimeraCharacter.Cast(
GetGame
().
GetPlayerController
().
GetControlledEntity
());
61
if
(!character)
62
return
;
63
64
SCR_CharacterCameraHandlerComponent camHandlerComp = SCR_CharacterCameraHandlerComponent.Cast(character.FindComponent(SCR_CharacterCameraHandlerComponent));
65
if
(camHandlerComp)
66
{
67
68
m_iHeadBoneIndex = character.GetAnimation().GetBoneIndex(
"Head"
);
69
character.GetAnimation().GetBoneMatrix(m_iHeadBoneIndex, headBoneMat);
70
71
character.GetWorldTransform(charMat);
72
Math3D
.MatrixMultiply4(charMat, headBoneMat, headBoneMat);
73
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camHandlerComp.UpdateHeadVisibility(headBoneMat[3]);
75
}
76
}
77
}
78
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
CameraTweekCinematicTrack
Definition
CameraTweakCinematicTrack.c:3
CinematicTrackAttribute
Definition
attributes.c:3
CinematicTrackBase
Definition
CinematicTrackBase.c:8
GenericEntity
Definition
GenericEntity.c:16
Math3D
Definition
Math3D.c:13
World
Definition
World.c:16
vector
Definition
vector.c:13
GetControlledEntity
SCR_EditableEntityComponent GetControlledEntity()
Definition
SCR_EditablePlayerDelegateComponent.c:90
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
GetPlayerController
proto external PlayerController GetPlayerController()
Definition
SCR_PlayerDeployMenuHandlerComponent.c:307
OnInit
@ OnInit
Definition
SndComponentCallbacks.c:17
scripts
Game
Cinematics
CameraTweakCinematicTrack.c
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1.17.0