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CharacterSimStrategyFSM.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
CharacterSimStrategyFSM
:
CharacterSimStrategy
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{
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proto external
int
GetStateId(
string
stateName);
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proto external
CharacterFSMState
GetCurrentFullbodyState();
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proto external
bool
IsStateActive(
int
stateId);
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proto external
CharacterFSMState
ActivateFullbodyState(
int
stateId);
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proto external
CharacterFSMState
ActivateAdditiveState(
int
stateId,
bool
enabled);
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proto external
void
CancelState(
int
stateId);
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proto external
CharacterFSMStateCb
StartCallback(
typename
callbackClassType,
int
additiveStateId = 0);
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proto external
void
StopCallback(
int
additiveStateId = 0);
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}
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CharacterFSMStateCb
Definition
CharacterFSMStateCb.c:13
CharacterFSMState
Definition
CharacterFSMState.c:16
CharacterSimStrategyFSM
Definition
CharacterSimStrategyFSM.c:13
CharacterSimStrategy
Definition
CharacterSimStrategy.c:13
scripts
GameLib
generated
Objects
Character
CharacterSimStrategyFSM.c
Generated by
1.17.0