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Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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PreviewWorld.c
Go to the documentation of this file.
1
class
PreviewWorldExampleClass
: GenericEntityClass
2
{
3
};
4
5
class
PreviewWorldExample:
GenericEntity
6
{
7
static
ref array<ResourceName> s_Models = {
"{9A85D4C454E19ED7}entities/Props/Crates/Crate_02.et"
,
"{A0190761A41888C6}entities/Props/Military/AmmoBoxes/AmmoBox_03.et"
,
"{728DD36004461456}entities/Props/Furniture/Cupboard_01_B.et"
};
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ref
SharedItemRef
m_World;
9
RenderTargetWidget
m_RenderWidget;
10
IEntity
m_Model;
11
vector
m_Angle;
12
int
m_ModelIndex;
13
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void
PreviewWorldExample(
IEntitySource
src,
IEntity
parent)
15
{
16
SetEventMask
(
EntityEvent
.INIT |
EntityEvent
.FRAME);
17
}
18
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void
~PreviewWorldExample()
20
{
21
delete
m_RenderWidget;
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}
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override
void
EOnInit(
IEntity
owner)
25
{
26
m_World =
BaseWorld
.CreateWorld(
"Preview"
,
"Preview"
);
27
BaseWorld
world = m_World.GetRef();
28
m_RenderWidget =
RenderTargetWidget
.Cast(
GetGame
().GetWorkspace().
CreateWidget
(
WidgetType
.RenderTargetWidgetTypeID,
WidgetFlags
.VISIBLE,
new
Color
(), 100));
29
FrameSlot
.SetOffsets(m_RenderWidget, 0, 0, 0, 0);
30
FrameSlot
.SetAnchorMin(m_RenderWidget, 0.1, 0.1);
31
FrameSlot
.SetAnchorMax(m_RenderWidget, 0.5, 0.5);
32
m_RenderWidget.Update();
33
m_RenderWidget.SetWorld(world, 0);
34
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// create generic world
36
Resource
rsc =
Resource
.Load(
"{43DA8BEC8468C7F5}worlds/TestMaps/PreviewWorld/PreviewWorld.et"
);
37
if
(rsc.IsValid())
38
GetGame
().SpawnEntityPrefab(rsc, world);
39
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// setup cam
41
world.SetCamera(0,
"0 0.5 -3"
,
"0 0 0"
);
42
world.SetCameraType(0,
CameraType
.PERSPECTIVE);
43
world.SetCameraNearPlane(0, 0.1);
44
world.SetCameraFarPlane(0, 4000);
45
world.SetCameraVerticalFOV(0, 60);
46
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// load model
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LoadModel();
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}
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void
LoadModel()
52
{
53
if
(m_Model)
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delete
m_Model;
55
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Resource
rsc =
Resource
.Load(s_Models[m_ModelIndex]);
57
if
(rsc.IsValid())
58
{
59
BaseWorld
world = m_World.GetRef();
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m_Model =
GetGame
().SpawnEntityPrefab(rsc, world);
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m_Model.SetOrigin(
"0 0 0"
);
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}
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m_ModelIndex++;
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if
(m_ModelIndex >= s_Models.Count())
66
m_ModelIndex = 0;
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}
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override
void
EOnFrame(
IEntity
owner,
float
timeSlice)
70
{
71
m_Angle[0] = m_Angle[0] + timeSlice * 30;
72
while
(m_Angle[0] > 180.0)
73
{
74
LoadModel();
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m_Angle[0] = m_Angle[0] - 180.0;
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}
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m_Model.SetYawPitchRoll(m_Angle);
79
}
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};
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GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
CreateWidget
override void CreateWidget(Widget parent)
Definition
SCR_WidgetListEntry.c:384
BaseWorld
Definition
BaseWorld.c:13
Color
Definition
Color.c:13
FrameSlot
Definition
FrameSlot.c:13
GenericEntity
Definition
GenericEntity.c:16
IEntity::IEntity
void IEntity(IEntitySource src, IEntity parent)
protected script Constructor
IEntity::SetEventMask
proto external EntityEvent SetEventMask(EntityEvent e)
IEntitySource
Definition
IEntitySource.c:13
PreviewWorldExampleClass
Definition
PreviewWorld.c:2
RenderTargetWidget
Definition
RenderTargetWidget.c:13
Resource
Object holding reference to resource. In destructor release the resource.
Definition
Resource.c:25
SharedItemRef
Definition
SharedItemRef.c:13
WidgetType
Definition
EnWidgets.c:13
vector
Definition
vector.c:13
EntityEvent
EntityEvent
Various entity events.
Definition
EntityEvent.c:14
WidgetFlags
WidgetFlags
Widget flags. See enf::Widget::SetFlags().
Definition
WidgetFlags.c:14
CameraType
CameraType
Definition
CameraType.c:14
scripts
Game
Entities
PreviewWorld.c
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1.17.0