7 [Attribute(desc: "File that contains the sound effect. Only used as backup if SFX was not played by the SoundComponent on the entity", params: "acp")]
39Print(string.Format("'SCR_BaseAudioScriptedUserAction': Trying to play sound for '%1' but sound either sound event '%2' or more likely sound file needed is not included on the SoundComponent! SCR_SoundManagerModule is used instead (if any in the world) but that means position of sound is not updated if entity moves while sound is playing.", pOwnerEntity, m_sActionSoundEffectEventName, m_sActionSoundEffectFile), LogLevel.WARNING);
Get action local position Used for such things like playing audio at the correct location on action use return action local position *vector GetLocalPositionAction()