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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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A scripted action class having optional logic for playing audio as well as checking if the faction is valid. More...
Protected Member Functions | |
| if (SCR_StringHelper.IsEmptyOrWhiteSpace(m_sActionSoundEffectEventName)) return | |
| if (soundComponent) | |
| if (SCR_StringHelper.IsEmptyOrWhiteSpace(m_sActionSoundEffectFile)) return | |
| if (!soundManager) return | |
| if (!audioSource) return | |
| soundManager | PlayAudioSource (audioSource) |
Protected Attributes | |
| string | m_sActionSoundEffectEventName |
| ResourceName | m_sActionSoundEffectFile |
| SoundComponent | soundComponent = SoundComponent.Cast(pOwnerEntity.FindComponent(SoundComponent)) |
| SCR_SoundManagerModule | soundManager = SCR_SoundManagerModule.GetInstance(pOwnerEntity.GetWorld()) |
| SCR_AudioSourceConfiguration | audioConfig = new SCR_AudioSourceConfiguration() |
| audioConfig | m_sSoundProject = m_sActionSoundEffectFile |
| audioConfig | m_sSoundEventName = m_sActionSoundEffectEventName |
| audioConfig | m_eFlags = SCR_Enum.RemoveFlag(audioConfig.m_eFlags, EAudioSourceConfigurationFlag.Static) |
| SCR_AudioSource | audioSource = soundManager.CreateAudioSource(pOwnerEntity, audioConfig, GetWorldPositionAction()) |
A scripted action class having optional logic for playing audio as well as checking if the faction is valid.
Definition at line 2 of file SCR_BaseAudioScriptedUserAction.c.
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Definition at line 29 of file SCR_BaseAudioScriptedUserAction.c.
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Definition at line 52 of file SCR_BaseAudioScriptedUserAction.c.
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Definition at line 58 of file SCR_BaseAudioScriptedUserAction.c.
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Definition at line 55 of file SCR_BaseAudioScriptedUserAction.c.
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Definition at line 5 of file SCR_BaseAudioScriptedUserAction.c.
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Definition at line 8 of file SCR_BaseAudioScriptedUserAction.c.
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Definition at line 54 of file SCR_BaseAudioScriptedUserAction.c.
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Definition at line 53 of file SCR_BaseAudioScriptedUserAction.c.
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Definition at line 26 of file SCR_BaseAudioScriptedUserAction.c.
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Definition at line 47 of file SCR_BaseAudioScriptedUserAction.c.