6 [Attribute(desc: "List of only states which will be tracked. When empty, all states will be tracked.\nUsed to show only specific icons, e.g., only the default one (RENDERED) and player overlay (PLAYER).", uiwidget: UIWidgets.Flags, enums: ParamEnumArray.FromEnum(EEditableEntityState))]
9 [Attribute(desc: "List of states which will not be tracked, even when they're part of Editable Entity UI config.", uiwidget: UIWidgets.Flags, enums: ParamEnumArray.FromEnum(EEditableEntityState))]
12 [Attribute(desc: "States which are considered always active.\nUsed for example to force RENDERED state even for entities which are not shown in the scene.", uiwidget: UIWidgets.Flags, enums: ParamEnumArray.FromEnum(EEditableEntityState))]