13 [Attribute("0.6", desc: "Distance in percentage from total radius (or central radius) the next entity can be spawned. If the random position is within the marge than the system will randomize a new position. It will retry a finite amount of times the higher the value the more chance it will rerandomize. Set this to 0 to simply ignore it and ranzomize", params: "0 0.9", precision: 5, category: "Projectile in barrage")]
16 [Attribute("-1", desc: "Minimal distance in meters between spawn positions. If -1 or more than the outcome of m_fDistanceSpreadPercentage then outcome of m_fDistanceSpreadPercentage will be used.", params: "-1 inf", category: "Projectile in barrage")]
19 [Attribute("0", desc: "If true will apply m_fDistanceSpreadPercentage on all entities that where spawned before not just the last spawned entity. This should make for a better spread but takes more processing power depending on the amount of entities")]
22 [Attribute("0.5", desc: "Percentage of radius that is considered the center zone. If more than 0 and m_fCenterBias is more than 0 it will randomize a value between 0 and 1 and spawn the entity within the CenterCenter zone. If it is higher or equal to m_fCenterBias than it will spawn outside of the center zone", params: "0 1")]
25 [Attribute("0.8", desc: "Percentage of chance to spawn entity in the center zone rather than in the entire zone. ignored if 0 or if m_fCenterRadiusPercentage is 0", params: "0 1")]
166Print(string.Format("'SCR_EffectsModulePositionData_Radius' m_fCenterBias is '%1' while m_fCenterRadiusPercentage is '%2' both values should either be 0 (ingore center bias) or more than 0 (use center bias)", m_fCenterBias, m_fCenterRadiusPercentage), LogLevel.WARNING);
172Print(string.Format("'SCR_EffectsModulePositionData_Radius' m_fSpawnBufferPercentage + m_fCenterRadiusPercentage cannot exceed 1. So m_fCenterRadiusPercentage is decreased to %1!", m_fCenterRadiusPercentage), LogLevel.WARNING);