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SCR_GlobalAttributesToolbarAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
2
class
SCR_GlobalAttributesToolbarAction
:
SCR_EditorToolbarAction
3
{
4
override
bool
IsServer
()
5
{
6
return
false
;
7
}
8
override
bool
CanBeShown(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
9
{
10
return
true
;
11
}
12
override
bool
CanBePerformed(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
13
{
14
return
GetGame
().GetGameMode() != null;
15
}
16
override
void
Perform(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
,
int
param = -1)
17
{
18
SCR_StatesEditorComponent
statesManager =
SCR_StatesEditorComponent
.Cast(
SCR_StatesEditorComponent
.GetInstance(
SCR_StatesEditorComponent
));
19
if
(statesManager && statesManager.
GetState
() !=
EEditorState
.SELECTING)
return
;
20
21
SCR_AttributesManagerEditorComponent attributesManager = SCR_AttributesManagerEditorComponent.Cast(SCR_AttributesManagerEditorComponent.GetInstance(SCR_AttributesManagerEditorComponent));
22
if
(attributesManager) attributesManager.StartEditing(
GetGame
().
GetGameMode
());
23
}
24
};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
GetGameMode
SCR_BaseGameMode GetGameMode()
Definition
SCR_BaseGameModeComponent.c:15
SCR_BaseEditorAction::IsServer
bool IsServer()
Definition
SCR_BaseEditorAction.c:160
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EditorToolbarAction
Definition
SCR_EditorToolbarAction.c:4
SCR_GlobalAttributesToolbarAction
Definition
SCR_GlobalAttributesToolbarAction.c:3
SCR_StatesEditorComponent
Definition
SCR_StatesEditorComponent.c:10
SCR_StatesEditorComponent::GetState
EEditorState GetState()
Definition
SCR_StatesEditorComponent.c:33
vector
Definition
vector.c:13
EEditorState
EEditorState
Unique editor state.
Definition
EEditorState.c:6
scripts
Game
Editor
Containers
Actions
ToolbarActions
SCR_GlobalAttributesToolbarAction.c
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1.17.0