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SCR_InfoDisplayExtended.c File Reference

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Enumerations

enum  EShowGUI

Functions

enum EShowGUI Attribute ("1", UIWidgets.CheckBox, "Toggles ON/OFF info display.")] protected bool m_bIsEnabled
void SetEnabled (bool isEnabled)
bool DisplayStartDrawInit (IEntity owner)
void DisplayStartDraw (IEntity owner)
void DisplayStopDraw (IEntity owner)
void DisplayInit (IEntity owner)
void DisplayUpdate (IEntity owner, float timeSlice)
void DisplayControlledEntityChanged (IEntity from, IEntity to)
void DisplayConsciousnessChanged (bool conscious, bool init=false)
void DisplayOnSuspended ()
 Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
void DisplayOnResumed ()
void InitializeInterfaceSettings ()
void OnSettingsChanged ()

Variables

 IN_ADS = 1
 IN_1ST_PERSON = 2
 IN_3RD_PERSON = 4
 IN_PAUSE_MENU = 8
 WITHOUT_ENTITY = 16
 WHILE_UNCONSCIOUS = 32
 IN_EDITOR = 64
string m_sInterfaceSettingName
SCR_PlayerController m_PlayerController
SCR_CharacterControllerComponent m_CharacterController
SCR_CharacterCameraHandlerComponent m_CameraHandler
MenuManager m_MenuManager
EventHandlerManagerComponent m_EventHandlerManager
SCR_EditorManagerEntity m_EditorManager
bool m_bAttachedToPlayerController
bool m_bInThirdPerson
bool m_bInADS
bool m_bIsUnconscious
bool m_bInPauseMenu
bool m_bInEditor
bool m_bCanShow
bool m_bIsEnabledInSettings = true
bool m_bShowInAllCameras = true

Enumeration Type Documentation

◆ EShowGUI

enum EShowGUI

Definition at line 4 of file SCR_InfoDisplayExtended.c.

Function Documentation

◆ Attribute()

enum EShowGUI Attribute ( "1" ,
UIWidgets. CheckBox,
"Toggles ON/OFF info display."  )

◆ DisplayConsciousnessChanged()

void DisplayConsciousnessChanged ( bool conscious,
bool init = false )
protected

◆ DisplayControlledEntityChanged()

void DisplayControlledEntityChanged ( IEntity from,
IEntity to )
protected

Definition at line 859 of file SCR_VonDisplay.c.

◆ DisplayInit()

void DisplayInit ( IEntity owner)
protected

Definition at line 634 of file SCR_AvailableActionsDisplay.c.

◆ DisplayOnResumed()

void DisplayOnResumed ( )
protected

Definition at line 103 of file SCR_InfoDisplayExtended.c.

◆ DisplayOnSuspended()

void DisplayOnSuspended ( )
protected

Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.

Definition at line 93 of file SCR_InfoDisplayExtended.c.

◆ DisplayStartDraw()

void DisplayStartDraw ( IEntity owner)
protected

Definition at line 589 of file SCR_AvailableActionsDisplay.c.

◆ DisplayStartDrawInit()

bool DisplayStartDrawInit ( IEntity owner)
protected

Definition at line 68 of file SCR_InfoDisplayExtended.c.

◆ DisplayStopDraw()

void DisplayStopDraw ( IEntity owner)
protected

Definition at line 626 of file SCR_AvailableActionsDisplay.c.

◆ DisplayUpdate()

void DisplayUpdate ( IEntity owner,
float timeSlice )
protected

Definition at line 412 of file SCR_AvailableActionsDisplay.c.

◆ InitializeInterfaceSettings()

void InitializeInterfaceSettings ( )
protected

Definition at line 111 of file SCR_InfoDisplayExtended.c.

◆ OnSettingsChanged()

void OnSettingsChanged ( )
protected

Definition at line 128 of file SCR_InfoDisplayExtended.c.

Variable Documentation

◆ IN_1ST_PERSON

IN_1ST_PERSON = 2

Definition at line 1 of file SCR_InfoDisplayExtended.c.

◆ IN_3RD_PERSON

IN_3RD_PERSON = 4

Definition at line 2 of file SCR_InfoDisplayExtended.c.

◆ IN_ADS

IN_ADS = 1

Definition at line 0 of file SCR_InfoDisplayExtended.c.

◆ IN_EDITOR

IN_EDITOR = 64

Definition at line 6 of file SCR_InfoDisplayExtended.c.

◆ IN_PAUSE_MENU

IN_PAUSE_MENU = 8

Definition at line 3 of file SCR_InfoDisplayExtended.c.

◆ m_bAttachedToPlayerController

bool m_bAttachedToPlayerController
protected

Definition at line 34 of file SCR_InfoDisplayExtended.c.

◆ m_bCanShow

bool m_bCanShow
protected

Definition at line 41 of file SCR_InfoDisplayExtended.c.

◆ m_bInADS

bool m_bInADS
protected

Definition at line 37 of file SCR_InfoDisplayExtended.c.

◆ m_bInEditor

bool m_bInEditor
protected

Definition at line 40 of file SCR_InfoDisplayExtended.c.

◆ m_bInPauseMenu

bool m_bInPauseMenu
protected

Definition at line 39 of file SCR_InfoDisplayExtended.c.

◆ m_bInThirdPerson

bool m_bInThirdPerson
protected

Definition at line 36 of file SCR_InfoDisplayExtended.c.

◆ m_bIsEnabledInSettings

bool m_bIsEnabledInSettings = true
protected

Definition at line 42 of file SCR_InfoDisplayExtended.c.

◆ m_bIsUnconscious

bool m_bIsUnconscious
protected

Definition at line 38 of file SCR_InfoDisplayExtended.c.

◆ m_bShowInAllCameras

bool m_bShowInAllCameras = true
protected

Definition at line 43 of file SCR_InfoDisplayExtended.c.

◆ m_CameraHandler

SCR_CharacterCameraHandlerComponent m_CameraHandler
protected

Definition at line 29 of file SCR_InfoDisplayExtended.c.

◆ m_CharacterController

SCR_CharacterControllerComponent m_CharacterController
protected

Definition at line 28 of file SCR_InfoDisplayExtended.c.

◆ m_EditorManager

SCR_EditorManagerEntity m_EditorManager
protected

Definition at line 32 of file SCR_InfoDisplayExtended.c.

◆ m_EventHandlerManager

EventHandlerManagerComponent m_EventHandlerManager
protected

Definition at line 31 of file SCR_InfoDisplayExtended.c.

◆ m_MenuManager

MenuManager m_MenuManager
protected

Definition at line 30 of file SCR_InfoDisplayExtended.c.

◆ m_PlayerController

SCR_PlayerController m_PlayerController
protected

Definition at line 27 of file SCR_InfoDisplayExtended.c.

◆ m_sInterfaceSettingName

string m_sInterfaceSettingName
protected

Definition at line 25 of file SCR_InfoDisplayExtended.c.

◆ WHILE_UNCONSCIOUS

WHILE_UNCONSCIOUS = 32

Definition at line 5 of file SCR_InfoDisplayExtended.c.

◆ WITHOUT_ENTITY

WITHOUT_ENTITY = 16

Definition at line 4 of file SCR_InfoDisplayExtended.c.