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SCR_ModesOverrideEditorAttribute.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseEditorAttributeCustomTitle
()]
2
class
SCR_ModeOverrideEditorAttribute
:
SCR_BaseEditorAttribute
3
{
4
override
SCR_BaseEditorAttributeVar
ReadVariable(Managed item, SCR_AttributesManagerEditorComponent manager)
5
{
6
if
(!
IsGameMode
(item))
7
return
null;
8
9
SCR_EditorManagerCore
core =
SCR_EditorManagerCore
.Cast(
SCR_EditorManagerCore
.GetInstance(
SCR_EditorManagerCore
));
10
if
(!core)
11
return
null;
12
13
SCR_EditorSettingsEntity
editorSettings = core.
GetSettingsEntity
();
14
if
(!editorSettings)
15
return
null;
16
17
return
SCR_BaseEditorAttributeVar
.
CreateBool
(editorSettings.
IsBaseOverrideEnabled
());
18
}
19
override
void
WriteVariable(Managed item,
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
int
playerID)
20
{
21
SCR_EditorManagerCore
core =
SCR_EditorManagerCore
.Cast(
SCR_EditorManagerCore
.GetInstance(
SCR_EditorManagerCore
));
22
if
(!core)
23
return
;
24
25
SCR_EditorSettingsEntity
editorSettings = core.
GetSettingsEntity
();
26
if
(!editorSettings)
27
return
;
28
29
editorSettings.
EnableBaseOverride
(var.
GetBool
());
30
31
//~ If set false set default editor modes settings
32
if
(!var.
GetBool
())
33
editorSettings.
SetBaseModes
(core.
GetBaseModes
(
EEditorModeFlag
.DEFAULT));
34
}
35
36
override
void
UpdateInterlinkedVariables(
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
bool
isInit =
false
)
37
{
38
if
(!var)
39
return
;
40
41
if
(isInit)
42
manager.SetAttributeAsSubAttribute(
SCR_ModesEditorAttribute
);
43
44
manager.SetAttributeEnabled(
SCR_ModesEditorAttribute
, var && var.
GetBool
());
45
}
46
};
EEditorModeFlag
EEditorModeFlag
Definition
EEditorModeFlag.c:2
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseEditorAttributeCustomTitle
Definition
SCR_BaseEditorAttribute.c:876
SCR_BaseEditorAttribute
Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attri...
Definition
SCR_BaseEditorAttribute.c:4
SCR_BaseEditorAttribute::IsGameMode
bool IsGameMode(Managed item)
Definition
SCR_BaseEditorAttribute.c:466
SCR_BaseEditorAttributeVar
Definition
SCR_BaseEditorAttributeVar.c:2
SCR_BaseEditorAttributeVar::CreateBool
static SCR_BaseEditorAttributeVar CreateBool(bool value)
Definition
SCR_BaseEditorAttributeVar.c:119
SCR_BaseEditorAttributeVar::GetBool
bool GetBool()
Definition
SCR_BaseEditorAttributeVar.c:56
SCR_EditorManagerCore
Core component to manage SCR_EditorManagerEntity.
Definition
SCR_EditorManagerCore.c:6
SCR_EditorManagerCore::GetSettingsEntity
SCR_EditorSettingsEntity GetSettingsEntity()
Definition
SCR_EditorManagerCore.c:274
SCR_EditorManagerCore::GetBaseModes
EEditorMode GetBaseModes(EEditorModeFlag flags=-1, bool coreOnly=false)
Definition
SCR_EditorManagerCore.c:300
SCR_EditorSettingsEntity
Definition
SCR_EditorSettingsEntity.c:13
SCR_EditorSettingsEntity::EnableBaseOverride
void EnableBaseOverride(bool value)
Definition
SCR_EditorSettingsEntity.c:80
SCR_EditorSettingsEntity::IsBaseOverrideEnabled
bool IsBaseOverrideEnabled()
Definition
SCR_EditorSettingsEntity.c:88
SCR_EditorSettingsEntity::SetBaseModes
void SetBaseModes(EEditorMode modes, bool validate=true)
Definition
SCR_EditorSettingsEntity.c:107
SCR_ModeOverrideEditorAttribute
Definition
SCR_ModesOverrideEditorAttribute.c:3
SCR_ModesEditorAttribute
Definition
SCR_ModesEditorAttribute.c:6
scripts
Game
Editor
Containers
Attributes
SCR_ModesOverrideEditorAttribute.c
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