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SCR_OpenAttributeWindowContextAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
2
class
SCR_OpenAttributeWindowContextAction
:
SCR_DoubleClickAction
3
{
4
override
bool
IsServer
()
5
{
6
return
false
;
7
}
8
override
bool
CanBeShown(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
9
{
10
return
hoveredEntity && !hoveredEntity.
HasEntityFlag
(
EEditableEntityFlag
.NON_INTERACTIVE) && !selectedEntities.IsEmpty();
11
}
12
13
override
bool
CanBePerformed(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
14
{
15
return
hoveredEntity && !hoveredEntity.
HasEntityFlag
(
EEditableEntityFlag
.NON_INTERACTIVE) && !selectedEntities.IsEmpty();
16
}
17
18
override
void
Perform(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
,
int
param = -1)
19
{
20
if
(
DidCursorMoveDuringDoubleClick
())
21
return
;
22
23
SCR_AttributesManagerEditorComponent attributesManager = SCR_AttributesManagerEditorComponent.Cast(SCR_AttributesManagerEditorComponent.GetInstance(SCR_AttributesManagerEditorComponent));
24
if
(attributesManager)
25
{
26
set<SCR_EditableEntityComponent> children =
new
set<SCR_EditableEntityComponent>();
27
array<Managed> editedEntities =
new
array<Managed>;
//--- Must be 'array', not 'set', otherwise it will confuse the attribute system
28
foreach
(
SCR_EditableEntityComponent
entity: selectedEntities)
29
{
30
editedEntities.Insert(entity);
31
32
// For each entity, also select the children, but only if type system
33
// This is required so the properties of the children are also display
34
// Eg: Display spawner properties which is part of a composition
35
entity.GetChildren(children);
36
foreach
(
SCR_EditableEntityComponent
child : children)
37
{
38
if
(child.GetEntityType() ==
EEditableEntityType
.SYSTEM)
39
editedEntities.Insert(child);
40
}
41
}
42
attributesManager.StartEditing(editedEntities);
43
}
44
}
45
};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
SCR_BaseEditorAction::IsServer
bool IsServer()
Definition
SCR_BaseEditorAction.c:160
SCR_DoubleClickAction
Definition
SCR_DoubleClickAction.c:2
SCR_DoubleClickAction::DidCursorMoveDuringDoubleClick
bool DidCursorMoveDuringDoubleClick()
Definition
SCR_DoubleClickAction.c:25
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EditableEntityComponent::HasEntityFlag
bool HasEntityFlag(EEditableEntityFlag flag)
Definition
SCR_EditableEntityComponent.c:1663
SCR_OpenAttributeWindowContextAction
Definition
SCR_OpenAttributeWindowContextAction.c:3
vector
Definition
vector.c:13
EEditableEntityType
EEditableEntityType
Defines type of SCR_EditableEntityComponent. Assigned automatically based on IEntity inheritance.
Definition
EEditableEntityType.c:6
EEditableEntityFlag
EEditableEntityFlag
Unique flags of the entity.
Definition
EEditableEntityFlag.c:6
scripts
Game
Editor
Containers
Actions
ContextActions
SCR_OpenAttributeWindowContextAction.c
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1.17.0