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SCR_OrientToTerrainContextAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
2
class
SCR_OrientToTerrainContextAction
:
SCR_SelectedEntitiesContextAction
3
{
4
override
bool
CanBeShown(
SCR_EditableEntityComponent
selectedEntity,
vector
cursorWorldPosition,
int
flags
)
5
{
6
return
true
;
7
}
8
9
override
bool
CanBePerformed(
SCR_EditableEntityComponent
selectedEntity,
vector
cursorWorldPosition,
int
flags
)
10
{
11
//--- ToDo: Only when not currently oriented?
12
return
true
;
13
}
14
15
override
void
Perform(
SCR_EditableEntityComponent
selectedEntity,
vector
cursorWorldPosition)
16
{
17
GenericEntity
owner = selectedEntity.GetOwner();
18
if
(!owner)
return
;
19
20
vector
transform[4];
21
selectedEntity.
GetTransform
(transform);
22
23
if
(!
SCR_TerrainHelper
.
OrientToTerrain
(transform, owner.
GetWorld
()))
return
;
24
25
selectedEntity.
SetTransform
(transform);
26
}
27
};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
GenericEntity
Definition
GenericEntity.c:16
IEntity::GetWorld
proto external BaseWorld GetWorld()
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EditableEntityComponent::SetTransform
bool SetTransform(vector transform[4], bool changedByUser=false)
Definition
SCR_EditableEntityComponent.c:648
SCR_EditableEntityComponent::GetTransform
bool GetTransform(out vector outTransform[4])
Definition
SCR_EditableEntityComponent.c:307
SCR_OrientToTerrainContextAction
Definition
SCR_OrientToTerrainContextAction.c:3
SCR_SelectedEntitiesContextAction
Definition
SCR_SelectedEntitiesContextAction.c:11
SCR_TerrainHelper
Definition
SCR_TerrainHelper.c:2
SCR_TerrainHelper::OrientToTerrain
static bool OrientToTerrain(out vector transform[4], BaseWorld world=null, bool noUnderwater=false, TraceParam trace=null)
Definition
SCR_TerrainHelper.c:227
vector
Definition
vector.c:13
scripts
Game
Editor
Containers
Actions
ContextActions
SCR_OrientToTerrainContextAction.c
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