Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
SCR_ScenarioFrameworkActionOnCinematicFinished.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkActionOnCinematicFinished
:
SCR_ScenarioFrameworkActionBase
3
{
4
[
Attribute
(
desc
:
"Getter of cinematic entity."
)]
5
ref
SCR_ScenarioFrameworkGet
m_Getter;
6
7
[
Attribute
(
desc
:
"Actions that will be triggered once the cinematic finishes playing"
)]
8
ref array<ref SCR_ScenarioFrameworkActionBase> m_aActions;
9
10
//------------------------------------------------------------------------------------------------
11
override
void
OnActivate
(
IEntity
object
)
12
{
13
if
(!CanActivate())
14
return
;
15
16
IEntity
entity;
17
if
(!ValidateInputEntity(
object
, m_Getter, entity))
18
return
;
19
20
CinematicEntity cinematic = CinematicEntity.Cast(entity);
21
if
(!cinematic)
22
{
23
PrintFormat
(
string
.Format(
"ScenarioFramework Action: Entity %1 is not CinematicEntity."
, cinematic),
LogLevel
.ERROR);
24
return
;
25
}
26
27
cinematic.SetOnFinishedCallback(OnCinematicFinished);
28
}
29
30
//------------------------------------------------------------------------------------------------
31
void
OnCinematicFinished()
32
{
33
foreach
(
SCR_ScenarioFrameworkActionBase
actions : m_aActions)
34
{
35
actions.OnActivate(m_Entity);
36
}
37
}
38
39
//------------------------------------------------------------------------------------------------
40
override
array<ref SCR_ScenarioFrameworkActionBase> GetSubActions()
41
{
42
return
m_aActions;
43
}
44
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
OnActivate
override void OnActivate()
Definition
SCR_CharacterCommandLoiter.c:31
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
IEntity
Definition
IEntity.c:13
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkActionBase
Definition
SCR_ScenarioFrameworkActionBase.c:3
SCR_ScenarioFrameworkActionOnCinematicFinished
Definition
SCR_ScenarioFrameworkActionOnCinematicFinished.c:3
SCR_ScenarioFrameworkGet
Definition
SCR_ScenarioFrameworkGet.c:3
LogLevel
LogLevel
Enum with severity of the logging message.
Definition
LogLevel.c:14
PrintFormat
proto void PrintFormat(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL, LogLevel level=LogLevel.NORMAL)
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
SCR_ScenarioFrameworkActionOnCinematicFinished.c
Generated by
1.17.0