18// Called by SCR_RandomPositionalSounds when searching for new sound to play
19void GetSoundTypeAndPosition(SCR_RandomPositionalSounds randomPositionaSounds, vector cameraPosition, float spawnDistance, out int soundType, out vectorposition)
186overridevoid GetSoundTypeAndPosition(SCR_RandomPositionalSounds randomPositionaSounds, vector cameraPosition, float spawnDistance, out int soundType, out vectorposition)
187 {
188ChimeraWorld world = randomPositionaSounds.GetWorld();
void GetSoundTypeAndPosition(SCR_RandomPositionalSounds randomPositionaSounds, vector cameraPosition, float spawnDistance, out int soundType, out vector position)