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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| SCR_NameTagData | GetEntityNameTag (IEntity ent) |
| Retrieve nametag from entity map. | |
| void | OnControllableDestroyed (notnull SCR_InstigatorContextData instigatorContextData) |
| SCR_GameModeBase event. | |
| void | OnControllableDeleted (IEntity entity) |
| SCR_GameModeBase event. | |
| void | OnNewVehicleOccupant (IEntity vehicle, SCR_NameTagData occupant) |
| void | OnLeaveVehicleOccupant (IEntity vehicle, SCR_NameTagData occupant) |
| void | OnGroupJoined (SCR_AIGroup group, int playerID) |
| void | OnGroupLeft (SCR_AIGroup group, int playerID) |
| void | OnGroupLeaderChanged (int groupID, int leaderID) |
| void | Update (float timeSlice) |
| void | UpdateTagElements (SCR_NameTagData data) |
| bool | IsFactionFriendly (notnull Faction entityFaction) |
| bool | IsPlayerOrAI (notnull IEntity entity) |
| bool | CheckFilters (notnull IEntity entity) |
| bool | CanDisplayNameTag (notnull IEntity entity) |
| void | AdjustRange (bool adjust, float FOVZoomed) |
| void | InitNameTags () |
| Basic initialization of invokers. | |
| void | ProcessFiltered () |
| Process newly gathered entities. | |
| void | InitializeTag (IEntity entity) |
| void | CreateTagWidget (ENameTagEntityType type=0) |
| Create widget for nametag. | |
| void | ForceRedoTag (notnull SCR_NameTagData data, notnull IEntity entity) |
| void | CleanupTag (notnull SCR_NameTagData data, bool removeFromArray=true) |
| void | CleanupAllTags () |
| Unregister events of all tags and move to uninitialized tag pool. | |
| void | CleanupDisplay (bool destroyWidgets) |
| void | StopUpdate () |
| Stop updating nametags. | |
| void | UpdateDebug () |
| Debug. | |
| override void | DisplayUpdate (IEntity owner, float timeSlice) |
| override bool | DisplayStartDrawInit (IEntity owner) |
| override void | DisplayStartDraw (IEntity owner) |
| override void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
| Reinit curent player tag after new entity is controlled. | |
| void | RefreshTags (IEntity localPlayer) |
| Refreshes the tags by clearning up all tags, then processing them. | |
| void | OnFilterTagsChanged (int filters) |
| override void | DisplayStopDraw (IEntity owner) |
Static Protected Member Functions | |
| static array< ref SCR_NameTagZone > | GetNametagZones () |
Protected Attributes | |
| ref array< IEntity > | m_aFilteredEntities = new array<IEntity>() |
| ref array< ref SCR_NameTagData > | m_aUninitializedTags = {} |
| ref array< ref SCR_VehicleTagData > | m_aUninitializedVehTags = {} |
| ref array< ref SCR_NameTagData > | m_aNameTags = {} |
| ref map< IEntity, ref SCR_NameTagData > | m_aNameTagEntities = new map<IEntity, ref SCR_NameTagData>() |
| bool | m_bIsRulesetInit = false |
| bool | m_bSleepDisplay = false |
| int | m_iCurrentPlayerID |
| ref SCR_NameTagData | m_CurrentPlayerTag |
| Faction | m_CurrentFaction |
| PlayerManager | m_PlayerManager |
| SCR_AdditionalGameModeSettingsComponent | m_AdditionalSettings |
Static Protected Attributes | |
| static ref SCR_NameTagConfig | s_NametagCfg |
Nametag UI Attached to SCR_HUDManagerComponent which is a component of SCR_PlayerController
Definition at line 4 of file SCR_NameTagDisplay.c.
Adjust zone range based on zoom
| adjust | determines if we are adjusting the ranges or restorign them to default |
| FOVZoomed | is the new FOV we are adjusting to |
Definition at line 356 of file SCR_NameTagDisplay.c.
Definition at line 334 of file SCR_NameTagDisplay.c.
Definition at line 277 of file SCR_NameTagDisplay.c.
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inlineprotected |
Unregister events of all tags and move to uninitialized tag pool.
Definition at line 567 of file SCR_NameTagDisplay.c.
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inlineprotected |
Clear all tags and their widgets
| destroyWidgets | determines whether the widgets are kept or destroyed |
Definition at line 581 of file SCR_NameTagDisplay.c.
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Unregister events and move to unitialized tag pool
| data | is the subject nametag |
| removeFromArray | determines whether the tag is removed from main array, this is not desired when entrire array is being cleaned up |
Definition at line 533 of file SCR_NameTagDisplay.c.
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Create widget for nametag.
Definition at line 503 of file SCR_NameTagDisplay.c.
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Reinit curent player tag after new entity is controlled.
Definition at line 714 of file SCR_NameTagDisplay.c.
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Definition at line 707 of file SCR_NameTagDisplay.c.
Definition at line 666 of file SCR_NameTagDisplay.c.
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Definition at line 744 of file SCR_NameTagDisplay.c.
Definition at line 655 of file SCR_NameTagDisplay.c.
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Forces the deletion and re-initialisation of a nametag to remake it entirely.
| data | is the subject nametag. |
| entity | is the entity the nametag is for. |
Definition at line 521 of file SCR_NameTagDisplay.c.
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Retrieve nametag from entity map.
Definition at line 43 of file SCR_NameTagDisplay.c.
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inlinestaticprotected |
Get zone array from assigned zone config
Definition at line 33 of file SCR_NameTagDisplay.c.
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Initialize name tag contex instance
| entity | is a character entity |
Definition at line 453 of file SCR_NameTagDisplay.c.
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Basic initialization of invokers.
Definition at line 372 of file SCR_NameTagDisplay.c.
Check if entity is faction friendly to current players faction
| entityFaction | Is a player entity |
Definition at line 240 of file SCR_NameTagDisplay.c.
Definition at line 258 of file SCR_NameTagDisplay.c.
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SCR_GameModeBase event.
Definition at line 76 of file SCR_NameTagDisplay.c.
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SCR_GameModeBase event.
Definition at line 55 of file SCR_NameTagDisplay.c.
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When the filters change from the game settings, this method makes sure the nametags get refreshed as well
| [in] | filters | Scripts listens to two separate script invokers that send over enum filters. This method does not care about the actual settings those are checked in the init of the nametags |
Definition at line 738 of file SCR_NameTagDisplay.c.
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Definition at line 138 of file SCR_NameTagDisplay.c.
Definition at line 168 of file SCR_NameTagDisplay.c.
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Definition at line 155 of file SCR_NameTagDisplay.c.
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Definition at line 124 of file SCR_NameTagDisplay.c.
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Definition at line 94 of file SCR_NameTagDisplay.c.
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Process newly gathered entities.
Definition at line 414 of file SCR_NameTagDisplay.c.
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Refreshes the tags by clearning up all tags, then processing them.
Definition at line 721 of file SCR_NameTagDisplay.c.
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Stop updating nametags.
Definition at line 624 of file SCR_NameTagDisplay.c.
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Decide which entities should have their nametags drawn
| timeSlice | is the OnFrame timeslice |
Definition at line 204 of file SCR_NameTagDisplay.c.
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Definition at line 632 of file SCR_NameTagDisplay.c.
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Update all elements of the requested tag
| data | is nametag data struct |
Definition at line 230 of file SCR_NameTagDisplay.c.
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Definition at line 26 of file SCR_NameTagDisplay.c.
Definition at line 10 of file SCR_NameTagDisplay.c.
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Definition at line 14 of file SCR_NameTagDisplay.c.
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Definition at line 13 of file SCR_NameTagDisplay.c.
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Definition at line 11 of file SCR_NameTagDisplay.c.
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Definition at line 12 of file SCR_NameTagDisplay.c.
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Definition at line 16 of file SCR_NameTagDisplay.c.
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Definition at line 17 of file SCR_NameTagDisplay.c.
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Definition at line 21 of file SCR_NameTagDisplay.c.
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Definition at line 20 of file SCR_NameTagDisplay.c.
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Definition at line 18 of file SCR_NameTagDisplay.c.
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Definition at line 22 of file SCR_NameTagDisplay.c.
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Definition at line 24 of file SCR_NameTagDisplay.c.