Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EditorModeActiveActionCondition.c
Go to the documentation of this file.
4 {
5  [Attribute(SCR_Enum.GetDefault(EEditorMode.EDIT), desc: "Mode used to evaluate this condition.", uiwidget: UIWidgets.ComboBox, enums: ParamEnumArray.FromEnum(EEditorMode), category: "Editor Mode")]
6  private EEditorMode m_iModeType;
7 
8  override bool IsAvailable(SCR_AvailableActionsConditionData data)
9  {
10  if (!data)
11  return false;
12 
13  SCR_EditorManagerEntity editorManager = SCR_EditorManagerEntity.GetInstance();
14  if (!editorManager)
15  return false;
16 
17  return GetReturnResult(editorManager.GetCurrentMode() == m_iModeType);
18  }
19 }
SCR_Enum
Definition: SCR_Enum.c:1
SCR_AvailableActionsConditionData
Definition: SCR_AvailableActionsConditionData.c:5
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
SCR_AvailableActionCondition
A single available action condition representation.
Definition: SCR_AvailableActionsCondition.c:3
Attribute
typedef Attribute
Post-process effect of scripted camera.
EEditorMode
EEditorMode
Editor mode that defines overall functionality.
Definition: EEditorMode.c:5
SCR_EditorModeActiveActionCondition
Returns true when the editor is opened.
Definition: SCR_EditorModeActiveActionCondition.c:3
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468
category
params category
Definition: SCR_VehicleDamageManagerComponent.c:180
SCR_EditorManagerEntity
Definition: SCR_EditorManagerEntity.c:26