Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EditorOpenedActionCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
3
class
SCR_EditorOpenedActionCondition
:
SCR_AvailableActionCondition
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{
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[
Attribute
()]
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protected
bool
m_ModeMustNotBeLimited;
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override
bool
IsAvailable(
SCR_AvailableActionsConditionData
data
)
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{
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if
(!
data
)
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return
false
;
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//Editor not open
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if
(!
SCR_EditorManagerEntity
.IsOpenedInstance())
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return
GetReturnResult(
false
);
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//Editor is open and mode limted not important
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if
(!m_ModeMustNotBeLimited)
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return
GetReturnResult(
true
);
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SCR_EditorManagerEntity
editorManager =
SCR_EditorManagerEntity
.GetInstance();
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if
(!editorManager)
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return
false
;
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SCR_EditorModeEntity
mode = editorManager.GetCurrentModeEntity();
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if
(!mode)
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return
false
;
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if
(!mode.IsLimited())
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return
GetReturnResult(
true
);
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else
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return
GetReturnResult(
false
);
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}
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};
SCR_AvailableActionsConditionData
Definition:
SCR_AvailableActionsConditionData.c:5
SCR_EditorModeEntity
Definition:
SCR_EditorModeEntity.c:22
SCR_AvailableActionCondition
A single available action condition representation.
Definition:
SCR_AvailableActionsCondition.c:3
SCR_EditorOpenedActionCondition
Returns true when the editor is opened.
Definition:
SCR_EditorOpenedActionCondition.c:3
Attribute
typedef Attribute
Post-process effect of scripted camera.
data
Get all prefabs that have the spawner data
Definition:
SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
SCR_EditorManagerEntity
Definition:
SCR_EditorManagerEntity.c:26
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
HUD
AvailableActions
Conditions
Editor
SCR_EditorOpenedActionCondition.c
Generated by
1.8.17