Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_HoveredEntityIsLockedActionComponent.c
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1 [BaseContainerProps(), BaseContainerCustomStringTitleField("Hovered entity is locked for editing (Free Roam Building)")]
3 {
4  override bool IsAvailable(SCR_AvailableActionsConditionData data)
5  {
6  if (!data)
7  return false;
8 
10  if (!entity)
11  return false;
12 
13  SCR_EditorManagerEntity editorManager = SCR_EditorManagerEntity.GetInstance();
14  if (!editorManager)
15  return false;
16 
17  if (editorManager.GetCurrentMode() != EEditorMode.BUILDING)
18  return true;
19 
20  SCR_CampaignBuildingCompositionComponent compositionComponent = SCR_CampaignBuildingCompositionComponent.Cast(entity.GetOwner().FindComponent(SCR_CampaignBuildingCompositionComponent));
21  if (!compositionComponent)
22  return true;
23 
24  return GetReturnResult(compositionComponent.IsInteractionLocked());
25  }
26 }
EEditableEntityState
EEditableEntityState
Definition: EEditableEntityState.c:37
SCR_AvailableActionsConditionData
Definition: SCR_AvailableActionsConditionData.c:5
SCR_HoveredEntityIsLockedActionComponent
Definition: SCR_HoveredEntityIsLockedActionComponent.c:2
BaseContainerCustomStringTitleField
class SCR_HitZoneGroupNameHolder BaseContainerCustomStringTitleField("USE INHERENT VERSION ONLY!")
Definition: SCR_HitZoneGroupNameHolder.c:27
SCR_AvailableActionCondition
A single available action condition representation.
Definition: SCR_AvailableActionsCondition.c:3
SCR_BaseEditableEntityFilter
Definition: SCR_BaseEditableEntityFilter.c:13
SCR_EditableEntityComponent
Definition: SCR_EditableEntityComponent.c:13
EEditorMode
EEditorMode
Editor mode that defines overall functionality.
Definition: EEditorMode.c:5
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468
SCR_EditorManagerEntity
Definition: SCR_EditorManagerEntity.c:26