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SCR_NotificationEditableEntityEditableEntityTarget.c
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1 
9 {
10  [Attribute("0", desc: "If true will get Character name (first, alias and surname) if the entity is a NPC otherwise will get the entity type name eg: Rifleman")]
11  protected bool m_bGetCharacterName;
12 
13  override string GetText(SCR_NotificationData data)
14  {
15  int entityID, targetID;
16  data.GetParams(entityID, targetID);
17 
18  string entityName, targetEntityName;
19  data.GetNotificationTextEntries(entityName, targetEntityName);
20  if (!GetEditableEntityName(entityID, entityName, m_bGetCharacterName) || !GetEditableEntityName(targetID, targetEntityName, m_bGetTargetCharacterName))
21  return string.Empty;
22 
23  data.SetNotificationTextEntries(entityName, targetEntityName);
24  return super.GetText(data);
25  }
26 
27  override void SetFactionRelatedColor(SCR_NotificationData data)
28  {
29  int entityID, targetEntityID;
30  data.GetParams(entityID, targetEntityID);
31  data.SetFactionRelatedColor(GetFactionRelatedColorEntity(targetEntityID, m_info.GetNotificationColor()));
32 
33  //Split notification sets faction colors of left and right texts taking player ids, Text color var set the faction color of the target entity
34  SCR_SplitNotificationUIInfo splitNotificationUIInfo = SCR_SplitNotificationUIInfo.Cast(m_info);
36 
37  if (splitNotificationUIInfo)
38  {
39  ENotificationColor leftColor, rightColor;
40 
41  rightColor = GetFactionRelatedColorEntity(targetEntityID, splitNotificationUIInfo.GetRightTextColor());
42 
43  //Check if left color should be the same as right color
44  if (splitNotificationUIInfo.ShouldReplaceLeftColorWithRightColorIfAlly() && AreEntitiesFriendly(entityID, false, targetEntityID, false))
45  leftColor = rightColor;
46  else
47  leftColor = GetFactionRelatedColorEntity(entityID, splitNotificationUIInfo.GetLeftTextColor());
48 
49  data.SetSplitFactionRelatedColor(leftColor, rightColor);
50  }
51  else if (coloredTextUiInfo)
52  {
53  data.SetFactionRelatedTextColor(GetFactionRelatedColorEntity(targetEntityID, coloredTextUiInfo.GetNotificationTextColor()));
54  }
55 
56  }
57 };
SCR_SplitNotificationUIInfo
Definition: SCR_SplitNotificationUIInfo.c:2
SCR_BaseContainerCustomTitleEnum
class SCR_CampaignHintStorage SCR_BaseContainerCustomTitleEnum(EHint, "m_eHintId")
Definition: SCR_CampaignHintStorage.c:22
SCR_ColoredTextNotificationUIInfo
Definition: SCR_ColoredTextNotificationUIInfo.c:2
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
ENotification
ENotification
Definition: ENotification.c:4
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_NotificationPlayerTargetEditableEntity
Definition: SCR_NotificationPlayerTargetEditableEntity.c:8
SCR_NotificationEditableEntityEditableEntityTarget
Definition: SCR_NotificationEditableEntityEditableEntityTarget.c:8
SCR_NotificationData
Definition: SCR_NotificationData.c:6
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
ENotificationColor
ENotificationColor
Definition: ENotificationColor.c:4
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468