5     [
Attribute(
"0", UIWidgets.CheckBox, 
desc: 
"True - find illumination of controlled turret | False - find current weapon in hand illumination")]
 
    6     protected bool m_bCheckTurret;
 
   19             sights = CurrentTurretSight(
data);
 
   23             sights = CurrentWeaponSights(
data);
 
   30         return GetReturnResult(sights.HasIllumination());
 
   37         if (!controlledEntity)
 
   40         ChimeraCharacter character = ChimeraCharacter.Cast(controlledEntity);
 
   44         BaseWeaponManagerComponent weaponManager = character.GetCharacterController().GetWeaponManagerComponent();
 
   48         BaseSightsComponent currentSights = weaponManager.GetCurrentSights();
 
   59         BaseControllerComponent controller = 
data.GetCurrentVehicleController();
 
   64         IEntity turretEntity = controller.GetOwner();
 
   68         TurretComponent turret = TurretComponent.Cast(turretEntity.FindComponent(TurretComponent));