Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_SoundEditorEffect.c
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1 [BaseContainerProps(), SCR_BaseContainerCustomTitleField("m_sSound", "SFX: \"%1\"")]
8 {
9  [Attribute(desc: "Sound event from *acp file.")]
10  private string m_sSound;
11 
12  [Attribute(desc: "If sound has priority it will terminate any other UI sfx that are played.")]
13  protected bool m_bSoundHasPriority;
14 
15  override bool EOnActivate(SCR_BaseEditorComponent editorComponent, vector position = vector.Zero, set<SCR_EditableEntityComponent> entities = null)
16  {
17  SCR_UISoundEntity.SoundEvent(m_sSound, m_bSoundHasPriority);
18  return true;
19  }
20 };
SCR_SoundEditorEffect
Definition: SCR_SoundEditorEffect.c:7
SCR_UISoundEntity
Definition: SCR_UISoundEntity.c:7
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
SCR_BaseEditorComponent
Definition: SCR_BaseEditorComponent.c:119
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_BaseContainerCustomTitleField
SCR_Faction ScriptedFaction SCR_BaseContainerCustomTitleField("m_sCallsign")
Definition: SCR_Faction.c:672
position
vector position
Definition: SCR_DestructibleTreeV2.c:30
SCR_BaseEditorEffect
Definition: SCR_BaseEditorEffect.c:7
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468