8     [
Attribute(
"true", uiwidget: UIWidgets.CheckBox, 
"True = currently active, False = contains")]
 
    9     protected bool m_bIsCurrent;
 
   26                 result = (mode.GetFiremodeType() == 
m_iValue);
 
   29             result = ContainsMode(muzzle, 
m_iValue);
 
   31         return GetReturnResult(result);
 
   38         array<BaseFireMode> fireModes = {};
 
   39         muzzle.GetFireModesList(fireModes);
 
   42         int count = fireModes.Count();
 
   43         for (
int i = 0; i < count; i++)
 
   46             if (fireModes[i].GetFiremodeType() == modeType)