8 [
Attribute(
"true", uiwidget: UIWidgets.CheckBox,
"True = currently active, False = contains")]
9 protected bool m_bIsCurrent;
26 result = (mode.GetFiremodeType() ==
m_iValue);
29 result = ContainsMode(muzzle,
m_iValue);
31 return GetReturnResult(result);
38 array<BaseFireMode> fireModes = {};
39 muzzle.GetFireModesList(fireModes);
42 int count = fireModes.Count();
43 for (
int i = 0; i < count; i++)
46 if (fireModes[i].GetFiremodeType() == modeType)