Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_WeaponFiremodeCountCondition.c
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1 //------------------------------------------------------------------------------------------------
5 {
6  [Attribute("3", UIWidgets.ComboBox, "Cond operator", "", ParamEnumArray.FromEnum(SCR_ComparerOperator) )]
7  private SCR_ComparerOperator m_eOperator;
8 
9  [Attribute("2", UIWidgets.EditBox, "Min firemodes, 2 = safety & default usually", "")]
10  private int m_iValue;
11 
12  //------------------------------------------------------------------------------------------------
15  override bool IsAvailable(SCR_AvailableActionsConditionData data)
16  {
17  if (!data)
18  return false;
19 
20  BaseMuzzleComponent muzzle = data.GetCurrentMuzzle();
21  if (!muzzle)
22  return false;
23 
24  auto result = SCR_Comparer<int>.Compare(m_eOperator, muzzle.GetFireModesCount(), m_iValue);
25  return GetReturnResult(result);
26  }
27 };
SCR_AvailableActionsConditionData
Definition: SCR_AvailableActionsConditionData.c:5
m_iValue
protected int m_iValue
Definition: SCR_VotingBase.c:3
SCR_AvailableActionCondition
A single available action condition representation.
Definition: SCR_AvailableActionsCondition.c:3
SCR_ComparerOperator
SCR_ComparerOperator
Definition: SCR_Comparer.c:2
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_WeaponFiremodeCountCondition
Returns true if current weapon's number of firemodes matches current condition.
Definition: SCR_WeaponFiremodeCountCondition.c:4
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
BaseMuzzleComponent
Definition: BaseMuzzleComponent.c:12
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468