Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_WeaponFiremodeCountCondition.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
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[
BaseContainerProps
()]
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class
SCR_WeaponFiremodeCountCondition
:
SCR_AvailableActionCondition
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{
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[
Attribute
(
"3"
, UIWidgets.ComboBox,
"Cond operator"
,
""
, ParamEnumArray.FromEnum(
SCR_ComparerOperator
) )]
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private
SCR_ComparerOperator
m_eOperator;
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[
Attribute
(
"2"
, UIWidgets.EditBox,
"Min firemodes, 2 = safety & default usually"
,
""
)]
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private
int
m_iValue;
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//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable(
SCR_AvailableActionsConditionData
data
)
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{
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if
(!
data
)
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return
false
;
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BaseMuzzleComponent
muzzle =
data
.GetCurrentMuzzle();
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if
(!muzzle)
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return
false
;
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auto
result = SCR_Comparer<int>.Compare(m_eOperator, muzzle.GetFireModesCount(),
m_iValue
);
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return
GetReturnResult(result);
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}
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};
SCR_AvailableActionsConditionData
Definition:
SCR_AvailableActionsConditionData.c:5
m_iValue
protected int m_iValue
Definition:
SCR_VotingBase.c:3
SCR_AvailableActionCondition
A single available action condition representation.
Definition:
SCR_AvailableActionsCondition.c:3
SCR_ComparerOperator
SCR_ComparerOperator
Definition:
SCR_Comparer.c:2
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_WeaponFiremodeCountCondition
Returns true if current weapon's number of firemodes matches current condition.
Definition:
SCR_WeaponFiremodeCountCondition.c:4
data
Get all prefabs that have the spawner data
Definition:
SCR_EntityCatalogManagerComponent.c:305
BaseMuzzleComponent
Definition:
BaseMuzzleComponent.c:12
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Weapon
SCR_WeaponFiremodeCountCondition.c
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