Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_WeaponMuzzleChamberedCondition.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
2
[
BaseContainerProps
()]
3
class
SCR_WeaponMuzzleChamberedCondition
:
SCR_AvailableActionCondition
4
{
5
//------------------------------------------------------------------------------------------------
7
override
bool
IsAvailable(
SCR_AvailableActionsConditionData
data
)
8
{
9
if
(!
data
)
10
return
false
;
11
12
BaseMuzzleComponent
muzzle =
data
.GetCurrentMuzzle();
13
if
(!muzzle)
14
return
false
;
15
16
auto
result = muzzle.IsCurrentBarrelChambered();
17
18
return
GetReturnResult(result);
19
}
20
};
SCR_AvailableActionsConditionData
Definition:
SCR_AvailableActionsConditionData.c:5
SCR_AvailableActionCondition
A single available action condition representation.
Definition:
SCR_AvailableActionsCondition.c:3
SCR_WeaponMuzzleChamberedCondition
Definition:
SCR_WeaponMuzzleChamberedCondition.c:3
data
Get all prefabs that have the spawner data
Definition:
SCR_EntityCatalogManagerComponent.c:305
BaseMuzzleComponent
Definition:
BaseMuzzleComponent.c:12
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Weapon
SCR_WeaponMuzzleChamberedCondition.c
Generated by
1.8.17