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HelicopterCinematicTrack.c
Go to the documentation of this file.
1
[
CinematicTrackAttribute
(name:
"Helicopter Track"
, description:
"Allows you to control helicopters"
)]
2
class
HelicopterCinematicTrack
:
CinematicTrackBase
3
{
4
[
Attribute
(
"false"
)]
5
bool
m_bStartEngine;
6
7
[
Attribute
(
"1.0"
,
params
:
"0 100000"
)]
8
float
m_fThrottle;
9
10
[
Attribute
(
"2.0"
,
params
:
"0 100000"
)]
11
float
m_fMainRotorForce;
12
13
[
Attribute
(
"2.0"
,
params
:
"0 100000"
)]
14
float
m_fTailRotorForce;
15
16
[
Attribute
(
"40.0"
,
params
:
"0 50"
)]
17
float
m_fForwardIntensity;
18
19
[
Attribute
(
"false"
)]
20
bool
m_bshootTurret;
21
22
[
Attribute
(
""
)]
23
string
m_sTurretInSlot;
24
25
private
GenericEntity
m_Helicopter;
26
private
VehicleHelicopterSimulation
m_Helicopter_s;
27
private
BaseLightManagerComponent
m_Helicopter_l;
28
private
World
actualWorld;
29
private
SlotManagerComponent slotManager;
30
private
EntitySlotInfo
entityInSlot;
31
private
IEntity
m_SlotEntity;
32
private
TurretControllerComponent
turret;
33
34
35
[
CinematicEventAttribute
()]
36
void
pushForward()
37
{
38
if
(m_Helicopter && m_Helicopter_s)
39
{
40
vector
velOrig = m_Helicopter.GetPhysics().GetVelocity();
41
vector
rotVector = m_Helicopter.GetAngles();
42
vector
vel = {velOrig[0] +
Math
.Sin(rotVector[1] *
Math
.DEG2RAD) * m_fForwardIntensity, velOrig[1], velOrig[2] +
Math
.Cos(rotVector[1] *
Math
.DEG2RAD) * m_fForwardIntensity };
43
m_Helicopter.GetPhysics().SetVelocity(vel);
44
}
45
}
46
47
override
void
OnInit
(
World
world)
48
{
49
50
actualWorld = world;
51
52
// Find vehicle entity by using name of track
53
findEntity(world);
54
55
if
(m_Helicopter) {
56
57
// Find vehicle control and simulation components
58
m_Helicopter_s =
VehicleHelicopterSimulation
.Cast(m_Helicopter.FindComponent(
VehicleHelicopterSimulation
));
59
}
60
}
61
62
void
findEntity(
World
world)
63
{
64
// Find particle entity by using name of track
65
TStringArray
strs =
new
TStringArray
;
66
GetTrackName().Split(
"_"
, strs,
true
);
67
68
m_Helicopter =
GenericEntity
.Cast(world.FindEntityByName(strs.Get(0)));
69
}
70
71
override
void
OnApply(
float
time)
72
{
73
74
if
(m_Helicopter && m_Helicopter_s)
75
{
76
m_Helicopter_s.EngineStart();
77
m_Helicopter_s.SetThrottle(m_fThrottle);
78
m_Helicopter_s.RotorSetForceScaleState(0, m_fMainRotorForce);
79
m_Helicopter_s.RotorSetForceScaleState(1, m_fTailRotorForce);
80
}
81
82
slotManager = SlotManagerComponent.Cast(m_Helicopter.FindComponent(SlotManagerComponent));
83
84
if
(!slotManager)
85
return
;
86
87
if
(m_sTurretInSlot ==
""
)
88
return
;
89
90
entityInSlot = slotManager.GetSlotByName(m_sTurretInSlot);
//M260CarrierVirtual
91
92
if
(!entityInSlot)
93
return
;
94
95
m_SlotEntity = entityInSlot.GetAttachedEntity();
96
97
if
(!m_SlotEntity)
98
return
;
99
100
turret =
TurretControllerComponent
.Cast(m_SlotEntity.FindComponent(
TurretControllerComponent
));
101
102
if
(!turret)
103
return
;
104
105
if
(m_bshootTurret)
106
turret.SetFireWeaponWanted(
true
);
107
else
108
turret.SetFireWeaponWanted(
false
);
109
}
110
}
CinematicEventAttribute
void CinematicEventAttribute(string name="")
Definition
attributes.c:18
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
BaseLightManagerComponent
Definition
BaseLightManagerComponent.c:13
CinematicTrackAttribute
Definition
attributes.c:3
CinematicTrackBase
Definition
CinematicTrackBase.c:8
EntitySlotInfo
Adds ability to attach an object to a slot.
Definition
EntitySlotInfo.c:9
GenericEntity
Definition
GenericEntity.c:16
HelicopterCinematicTrack
Definition
HelicopterCinematicTrack.c:3
IEntity
Definition
IEntity.c:13
Math
Definition
Math.c:13
TurretControllerComponent
Definition
TurretControllerComponent.c:13
VehicleHelicopterSimulation
Definition
VehicleHelicopterSimulation.c:13
World
Definition
World.c:16
vector
Definition
vector.c:13
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
OnInit
@ OnInit
Definition
SndComponentCallbacks.c:17
TStringArray
array< string > TStringArray
Definition
Types.c:385
scripts
Game
Cinematics
HelicopterCinematicTrack.c
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