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SCR_FuelEntityContextAction.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
2
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
3
class
SCR_FuelEntityContextAction
:
SCR_SelectedEntitiesContextAction
4
{
5
private
bool
GetFuelManagerComponent(
SCR_EditableEntityComponent
entity, out FuelManagerComponent fuelManagerComponent)
6
{
7
if
(!entity)
8
{
9
return
false
;
10
}
11
fuelManagerComponent = FuelManagerComponent.Cast(entity.GetOwner().FindComponent(FuelManagerComponent));
12
return
fuelManagerComponent != null;
13
}
14
15
private
bool
IsAlive(
SCR_EditableEntityComponent
entity)
16
{
17
if
(!entity)
18
return
false
;
19
20
DamageManagerComponent
damageComponent =
DamageManagerComponent
.Cast(entity.GetOwner().FindComponent(
DamageManagerComponent
));
21
if
(!damageComponent)
22
return
true
;
23
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return
damageComponent.GetState() !=
EDamageState
.DESTROYED;
25
}
26
27
override
bool
CanBeShown(
SCR_EditableEntityComponent
selectedEntity,
vector
cursorWorldPosition,
int
flags
)
28
{
29
FuelManagerComponent fuelManagerComponent;
30
array<BaseFuelNode> fuelNodes =
new
array<BaseFuelNode>;
31
return
GetFuelManagerComponent(selectedEntity, fuelManagerComponent) && fuelManagerComponent.GetFuelNodesList(fuelNodes) > 0;
32
}
33
34
override
bool
CanBePerformed(
SCR_EditableEntityComponent
selectedEntity,
vector
cursorWorldPosition,
int
flags
)
35
{
36
FuelManagerComponent fuelManagerComponent;
37
if
(IsAlive(selectedEntity) && GetFuelManagerComponent(selectedEntity, fuelManagerComponent) && fuelManagerComponent.CanBeRefueled())
38
{
39
return
true
;
40
}
41
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return
false
;
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}
44
45
override
void
Perform(
SCR_EditableEntityComponent
selectedEntity,
vector
cursorWorldPosition)
46
{
47
FuelManagerComponent fuelManagerComponent;
48
if
(GetFuelManagerComponent(selectedEntity, fuelManagerComponent))
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{
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array<BaseFuelNode> nodes = {};
51
fuelManagerComponent.GetFuelNodesList(nodes);
52
SCR_FuelNode fuelNode;
53
foreach
(
BaseFuelNode
node : nodes)
54
{
55
node.SetFuel(node.GetMaxFuel());
56
}
57
}
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}
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};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
BaseFuelNode
Definition
BaseFuelNode.c:13
DamageManagerComponent
Definition
DamageManagerComponent.c:13
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_FuelEntityContextAction
Definition
SCR_FuelEntityContextAction.c:4
SCR_SelectedEntitiesContextAction
Definition
SCR_SelectedEntitiesContextAction.c:11
vector
Definition
vector.c:13
EDamageState
EDamageState
Definition
EDamageState.c:13
scripts
Game
Editor
Containers
Actions
ContextActions
SCR_FuelEntityContextAction.c
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