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SCR_ScenarioFrameworkActionEnableDamageHandling.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkActionEnableDamageHandling
:
SCR_ScenarioFrameworkActionBase
3
{
4
[
Attribute
(
desc
:
"Specific entity to disable damage handling for."
)]
5
ref
SCR_ScenarioFrameworkGet
m_EntityGetter;
6
7
[
Attribute
(defvalue:
"1"
,
desc
:
"Enable damage handling"
)]
8
bool
m_bEnableDamage;
9
10
[
Attribute
(
desc
:
"Entity search radius. Any entity in it will have its damage handling disabled."
,
params
:
"0 inf 0.01"
)]
11
float
m_fSearchRadius;
12
13
//------------------------------------------------------------------------------------------------
14
override
void
OnActivate
(
IEntity
object
)
15
{
16
if
(!CanActivate())
17
return
;
18
19
IEntity
entity;
20
if
(ValidateInputEntity(
object
, m_EntityGetter, entity))
21
QueryEntity
(entity);
22
23
if
(m_fSearchRadius > 0)
24
GetGame
().GetWorld().QueryEntitiesBySphere(
object
.
GetOrigin
(), m_fSearchRadius,
QueryEntity
);
25
}
26
27
//------------------------------------------------------------------------------------------------
28
protected
bool
QueryEntity
(notnull
IEntity
ent)
29
{
30
SCR_DamageManagerComponent damageManager = SCR_DamageManagerComponent.Cast(ent.FindComponent(SCR_DamageManagerComponent));
31
if
(damageManager)
32
damageManager.EnableDamageHandling(m_bEnableDamage);
33
34
return
true
;
35
}
36
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
GetOrigin
vector GetOrigin()
Definition
SCR_AIUtilityComponent.c:471
OnActivate
override void OnActivate()
Definition
SCR_CharacterCommandLoiter.c:31
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
IEntity
Definition
IEntity.c:13
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkActionBase
Definition
SCR_ScenarioFrameworkActionBase.c:3
SCR_ScenarioFrameworkActionEnableDamageHandling
Definition
SCR_ScenarioFrameworkActionEnableDamageHandling.c:3
SCR_ScenarioFrameworkActionEnableDamageHandling::QueryEntity
bool QueryEntity(notnull IEntity ent)
Definition
SCR_ScenarioFrameworkActionEnableDamageHandling.c:28
SCR_ScenarioFrameworkGet
Definition
SCR_ScenarioFrameworkGet.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
DamageActions
SCR_ScenarioFrameworkActionEnableDamageHandling.c
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