Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
SCR_ScenarioFrameworkActionSetMissionEndScreen.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkActionSetMissionEndScreen
:
SCR_ScenarioFrameworkActionBase
3
{
4
[
Attribute
(
"1"
,
UIWidgets
.ComboBox,
"Game Over Type"
,
""
, ParamEnumArray.FromEnum(
EGameOverTypes
))]
5
EGameOverTypes
m_eGameOverType;
6
7
[
Attribute
(
desc
:
"Leave empty when a default value set in SCR_GameOverScreenManagerComponent should be used."
)]
8
LocalizedString
m_sSubtitle;
9
10
//------------------------------------------------------------------------------------------------
11
override
void
OnActivate
(
IEntity
object
)
12
{
13
if
(!CanActivate())
14
return
;
15
16
SCR_BaseGameMode
gamemode =
SCR_BaseGameMode
.Cast(
GetGame
().
GetGameMode
());
17
if
(!gamemode)
18
return
;
19
20
SCR_ScenarioFrameworkSystem
scenarioFrameworkSystem =
SCR_ScenarioFrameworkSystem
.
GetInstance
();
21
if
(!scenarioFrameworkSystem)
22
return
;
23
24
scenarioFrameworkSystem.
SetMissionEndScreen
(m_eGameOverType);
25
26
SCR_GameOverScreenManagerComponent gameOverScreenMgr = SCR_GameOverScreenManagerComponent.Cast(gamemode.FindComponent(SCR_GameOverScreenManagerComponent));
27
if
(!gameOverScreenMgr)
28
return
;
29
30
SCR_GameOverScreenConfig
m_GameOverScreenConfig = gameOverScreenMgr.GetGameOverConfig();
31
if
(!m_GameOverScreenConfig)
32
return
;
33
34
SCR_BaseGameOverScreenInfo
targetScreenInfo;
35
m_GameOverScreenConfig.
GetGameOverScreenInfo
(m_eGameOverType, targetScreenInfo);
36
if
(!targetScreenInfo)
37
return
;
38
39
SCR_BaseGameOverScreenInfoOptional
optionalParams = targetScreenInfo.
GetOptionalParams
();
40
if
(!optionalParams)
41
return
;
42
43
if
(m_sSubtitle.IsEmpty())
44
return
;
45
46
optionalParams.m_sSubtitle = m_sSubtitle;
47
}
48
}
EGameOverTypes
EGameOverTypes
Definition
EGameOverTypes.c:2
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
GetGameMode
SCR_BaseGameMode GetGameMode()
Definition
SCR_BaseGameModeComponent.c:15
OnActivate
override void OnActivate()
Definition
SCR_CharacterCommandLoiter.c:31
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
IEntity
Definition
IEntity.c:13
LocalizedString
Definition
LocalizedString.c:22
SCR_BaseGameMode
Definition
SCR_BaseGameMode.c:139
SCR_BaseGameOverScreenInfo
Definition
SCR_BaseGameOverScreenInfo.c:3
SCR_BaseGameOverScreenInfo::GetOptionalParams
SCR_BaseGameOverScreenInfoOptional GetOptionalParams()
Definition
SCR_BaseGameOverScreenInfo.c:67
SCR_BaseGameOverScreenInfoOptional
Definition
SCR_BaseGameOverScreenInfo.c:381
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_GameOverScreenConfig
Definition
SCR_GameOverScreenConfig.c:3
SCR_GameOverScreenConfig::GetGameOverScreenInfo
bool GetGameOverScreenInfo(EGameOverTypes infoId, out SCR_BaseGameOverScreenInfo gameOverScreenInfo)
Definition
SCR_GameOverScreenConfig.c:16
SCR_ScenarioFrameworkActionBase
Definition
SCR_ScenarioFrameworkActionBase.c:3
SCR_ScenarioFrameworkActionSetMissionEndScreen
Definition
SCR_ScenarioFrameworkActionSetMissionEndScreen.c:3
SCR_ScenarioFrameworkSystem
Definition
SCR_ScenarioFrameworkSystem.c:2
SCR_ScenarioFrameworkSystem::GetInstance
static SCR_ScenarioFrameworkSystem GetInstance()
Definition
SCR_ScenarioFrameworkSystem.c:76
SCR_ScenarioFrameworkSystem::SetMissionEndScreen
void SetMissionEndScreen(EGameOverTypes GameOverType)
Definition
SCR_ScenarioFrameworkSystem.c:512
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
SCR_ScenarioFrameworkActionSetMissionEndScreen.c
Generated by
1.17.0