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SCR_SnapToTerrainContextAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
2
class
SCR_SnapToTerrainContextAction
:
SCR_SelectedEntitiesContextAction
3
{
4
override
bool
CanBeShown(
SCR_EditableEntityComponent
selectedEntity,
vector
cursorWorldPosition,
int
flags
)
5
{
6
vector
pos;
7
return
selectedEntity.
GetPos
(pos)
8
&& selectedEntity.
GetEntityType
() !=
EEditableEntityType
.CHARACTER
//--- ToDo: Don't compare to specific types
9
&& !selectedEntity.
HasEntityFlag
(
EEditableEntityFlag
.NON_INTERACTIVE);
//--- No applicable for slots or location labels
10
}
11
12
override
bool
CanBePerformed(
SCR_EditableEntityComponent
selectedEntity,
vector
cursorWorldPosition,
int
flags
)
13
{
14
//--- ToDo: Only when not currently snapped?
15
return
true
;
16
}
17
18
override
void
Perform(
SCR_EditableEntityComponent
selectedEntity,
vector
cursorWorldPosition)
19
{
20
GenericEntity
owner = selectedEntity.GetOwner();
21
if
(!owner)
return
;
22
23
vector
transform[4];
24
selectedEntity.
GetTransform
(transform);
25
26
if
(!
SCR_TerrainHelper
.
SnapToTerrain
(transform, owner.
GetWorld
()))
return
;
27
28
selectedEntity.
SetTransformWithChildren
(transform);
29
}
30
};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
GenericEntity
Definition
GenericEntity.c:16
IEntity::GetWorld
proto external BaseWorld GetWorld()
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EditableEntityComponent::HasEntityFlag
bool HasEntityFlag(EEditableEntityFlag flag)
Definition
SCR_EditableEntityComponent.c:1663
SCR_EditableEntityComponent::GetPos
bool GetPos(out vector pos)
Definition
SCR_EditableEntityComponent.c:261
SCR_EditableEntityComponent::GetEntityType
EEditableEntityType GetEntityType(IEntity owner=null)
Definition
SCR_EditableEntityComponent.c:127
SCR_EditableEntityComponent::GetTransform
bool GetTransform(out vector outTransform[4])
Definition
SCR_EditableEntityComponent.c:307
SCR_EditableEntityComponent::SetTransformWithChildren
void SetTransformWithChildren(vector transform[4])
Definition
SCR_EditableEntityComponent.c:635
SCR_SelectedEntitiesContextAction
Definition
SCR_SelectedEntitiesContextAction.c:11
SCR_SnapToTerrainContextAction
Definition
SCR_SnapToTerrainContextAction.c:3
SCR_TerrainHelper
Definition
SCR_TerrainHelper.c:2
SCR_TerrainHelper::SnapToTerrain
static bool SnapToTerrain(out vector transform[4], BaseWorld world=null, bool noUnderwater=false, TraceParam trace=null)
Definition
SCR_TerrainHelper.c:206
vector
Definition
vector.c:13
EEditableEntityType
EEditableEntityType
Defines type of SCR_EditableEntityComponent. Assigned automatically based on IEntity inheritance.
Definition
EEditableEntityType.c:6
EEditableEntityFlag
EEditableEntityFlag
Unique flags of the entity.
Definition
EEditableEntityFlag.c:6
scripts
Game
Editor
Containers
Actions
ContextActions
SCR_SnapToTerrainContextAction.c
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1.17.0