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SCR_SwitchToPlayerContextAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
2
class
SCR_SwitchToPlayerContextAction
:
SCR_BaseEditorAction
3
{
4
override
bool
CanBeShown(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
5
{
6
return
hoveredEntity && hoveredEntity.GetOwner() ==
SCR_PlayerController
.
GetLocalMainEntity
() && !hoveredEntity.
IsDestroyed
();
7
}
8
override
bool
CanBePerformed(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
9
{
10
return
CanBeShown(hoveredEntity, selectedEntities, cursorWorldPosition,
flags
);
11
}
12
override
void
Perform(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
,
int
param = -1)
13
{
14
SCR_EditorManagerEntity
.CloseInstance();
15
}
16
override
bool
IsServer
()
17
{
18
return
false
;
19
}
20
};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
SCR_EditorManagerEntity
void SCR_EditorManagerEntity(IEntitySource src, IEntity parent)
Definition
SCR_EditorManagerEntity.c:2211
SCR_BaseEditorAction
Definition
SCR_BaseEditorAction.c:25
SCR_BaseEditorAction::IsServer
bool IsServer()
Definition
SCR_BaseEditorAction.c:160
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EditableEntityComponent::IsDestroyed
bool IsDestroyed()
Definition
SCR_EditableEntityComponent.c:554
SCR_PlayerController
Definition
SCR_PlayerController.c:31
SCR_PlayerController::GetLocalMainEntity
static IEntity GetLocalMainEntity()
Definition
SCR_PlayerController.c:511
SCR_SwitchToPlayerContextAction
Definition
SCR_SwitchToPlayerContextAction.c:3
vector
Definition
vector.c:13
scripts
Game
Editor
Containers
Actions
ContextActions
SCR_SwitchToPlayerContextAction.c
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