Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_SwitchToPlayerContextAction.c
Go to the documentation of this file.
3{
4 override bool CanBeShown(SCR_EditableEntityComponent hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities, vector cursorWorldPosition, int flags)
5 {
6 return hoveredEntity && hoveredEntity.GetOwner() == SCR_PlayerController.GetLocalMainEntity() && !hoveredEntity.IsDestroyed();
7 }
8 override bool CanBePerformed(SCR_EditableEntityComponent hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities, vector cursorWorldPosition, int flags)
9 {
10 return CanBeShown(hoveredEntity, selectedEntities, cursorWorldPosition, flags);
11 }
12 override void Perform(SCR_EditableEntityComponent hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities, vector cursorWorldPosition,int flags, int param = -1)
13 {
14 SCR_EditorManagerEntity.CloseInstance();
15 }
16 override bool IsServer()
17 {
18 return false;
19 }
20};
SCR_EAIThreatSectorFlags flags
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
void SCR_EditorManagerEntity(IEntitySource src, IEntity parent)
static IEntity GetLocalMainEntity()