9 #ifdef ENABLE_BUILDING_DESTRUCTION
11 private int m_RegionNumber = -1;
19 if (!m_RegionIntersectDebris)
22 for (
int i = m_RegionIntersectDebris.Count() - 1; i >= 0; i--)
32 VObject LoadIntersectDebrisModel(
int otherRegionIndex)
37 if (!m_OwnerBuilding.m_BuildingSetup)
40 ResourceName assetPath = m_OwnerBuilding.m_BuildingSetup.GetRegionIntersectDebrisModel(m_RegionNumber, otherRegionIndex);
41 if (!
FileIO.FileExist(assetPath.GetPath()))
52 return baseObj.ToVObject();
57 void DeleteIntersectDebris(
int otherRegionIndex)
59 if (!m_RegionIntersectDebris)
63 m_RegionIntersectDebris.Find(otherRegionIndex, debris);
71 void CreateIntersectDebris(
int otherRegionIndex)
75 if (!m_RegionIntersectDebris)
79 if (m_RegionIntersectDebris.Find(otherRegionIndex, debris))
83 VObject debrisVObj = LoadIntersectDebrisModel(otherRegionIndex);
91 debris.SetObject(debrisVObj,
"");
94 m_RegionIntersectDebris.Insert(otherRegionIndex, debris);
99 bool LoadRegionModel()
101 if (!m_OwnerBuilding)
104 if (!m_OwnerBuilding.m_BuildingSetup)
107 Resource resource =
Resource.Load(m_OwnerBuilding.m_BuildingSetup.GetDamagedRegionModel(m_RegionNumber));
115 VObject obj = baseObj.ToVObject();
133 return m_OwnerBuilding;
137 int GetRegionNumber()
139 return m_RegionNumber;
145 m_OwnerBuilding = building;
146 m_RegionNumber = regionNumber;
152 if (!m_OwnerBuilding)
159 m_OwnerBuilding.AddRegionDamage(m_RegionNumber, damage);
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.