42Debug.Error("SCR_DamagePassRule.HandlePassedDamage: Entity " + FilePath.StripPath(owner.GetPrefabData().GetPrefabName().GetPath()) + " has " + Type().ToString() + " on a default hit zone (" + srcHitZone.GetName() + "), and it tries to pass the damage to itself, because m_bPassToDefaultHitZone is selected!");
43#endif
44m_bPassToDefaultHitZone = false; // disable so until someone fixes this in data, we will not waste time on this infinite loop in the future
77Debug.Error("SCR_DamagePassRule.HandlePassedDamage: Entity " + FilePath.StripPath(owner.GetPrefabData().GetPrefabName().GetPath()) + " has " + Type().ToString() + " which tries to damage itself twice, as it is the root entity, while both m_bPassToDefaultHitZone and m_bPassToRoot are selected for " + srcHitZone.GetName() + "!");