7 [Attribute("8", desc: "How agressively does the camera rotates towards the entity under cursor.")]
8privatefloat m_fSnapStrength;
9
10 [Attribute("0.25", uiwidget: UIWidgets.Slider, desc: "When hovering over geometry, what's its maximum screen ration for the snap to happen.\nIt would be impractical to snap to too large objects, especially when they're encompassing the camera (e.g., building interiors).", params: "0 1 0.01")]