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SCR_PostProcessCameraComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/Camera"
, description:
""
)]
2
class
SCR_PostProcessCameraComponentClass
:
SCR_BaseCameraComponentClass
3
{
4
}
5
7
class
SCR_PostProcessCameraComponent
:
SCR_BaseCameraComponent
8
{
9
[
Attribute
()]
10
private
ref array<ref SCR_CameraPostProcessEffect> m_Effects;
11
12
private
SCR_CameraBase
m_Camera
;
13
14
//------------------------------------------------------------------------------------------------
18
SCR_CameraPostProcessEffect
FindEffect(
PostProcessEffectType
type
)
19
{
20
foreach
(
SCR_CameraPostProcessEffect
effect: m_Effects)
21
{
22
if
(
type
== effect.GetType())
23
return
effect;
24
}
25
return
null;
26
}
27
28
//------------------------------------------------------------------------------------------------
29
protected
void
OnCameraActivate
()
30
{
31
foreach
(
SCR_CameraPostProcessEffect
effect: m_Effects)
32
{
33
effect.CreateEffect(
m_Camera
.GetCameraIndex());
34
}
35
}
36
37
//------------------------------------------------------------------------------------------------
38
protected
void
OnCameraDeactivate
()
39
{
40
foreach
(
SCR_CameraPostProcessEffect
effect: m_Effects)
41
{
42
effect.DeleteEffect();
43
}
44
}
45
46
//------------------------------------------------------------------------------------------------
47
// constructor
51
void
SCR_PostProcessCameraComponent
(
IEntityComponentSource
src,
IEntity
ent,
IEntity
parent)
52
{
53
m_Camera
=
SCR_CameraBase
.Cast(ent);
54
if
(!
m_Camera
)
55
return
;
56
57
m_Camera
.GetOnCameraActivate().Insert(
OnCameraActivate
);
58
m_Camera
.GetOnCameraDeactivate().Insert(
OnCameraDeactivate
);
59
}
60
61
//------------------------------------------------------------------------------------------------
62
// destructor
63
void
~SCR_PostProcessCameraComponent
()
64
{
65
if
(!
m_Camera
)
66
return
;
67
68
m_Camera
.GetOnCameraActivate().Remove(
OnCameraActivate
);
69
m_Camera
.GetOnCameraDeactivate().Remove(
OnCameraDeactivate
);
70
}
71
}
72
73
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleEnum
(
PostProcessEffectType
,
"m_Type"
)]
74
class
SCR_CameraPostProcessEffect
75
{
76
[
Attribute
(defvalue:
"0"
, uiwidget:
UIWidgets
.SearchComboBox, enums: ParamEnumArray.FromEnum(
PostProcessEffectType
))]
77
private
PostProcessEffectType
m_Type;
78
79
[
Attribute
(uiwidget:
UIWidgets
.Slider,
params
:
"0 19 1"
)]
80
private
int
m_iPriority;
81
82
[
Attribute
(
params
:
"emat"
)]
83
private
ResourceName
m_MaterialPath;
84
85
private
int
m_iCameraId;
86
private
ref
Material
m_Material;
87
88
//------------------------------------------------------------------------------------------------
90
PostProcessEffectType
GetType
()
91
{
92
return
m_Type;
93
}
94
95
//------------------------------------------------------------------------------------------------
98
void
SetParam(
string
param,
float
value)
99
{
100
if
(m_Material)
101
m_Material.SetParam(param, value);
102
}
103
104
//------------------------------------------------------------------------------------------------
107
void
ResetParam(
string
param)
108
{
109
if
(m_Material)
110
m_Material.ResetParam(param);
111
}
112
113
//------------------------------------------------------------------------------------------------
114
void
SetMaterial()
115
{
116
SetMaterial(m_MaterialPath);
117
}
118
119
//------------------------------------------------------------------------------------------------
121
void
SetMaterial(
ResourceName
material)
122
{
123
GetGame
().GetWorld().SetCameraPostProcessEffect(m_iCameraId, m_iPriority, m_Type, material);
124
125
m_Material =
Material
.GetMaterial(material);
126
if
(!m_Material)
127
{
128
Print
(
string
.Format(
"Error when loading post-process material '%1'!"
, material),
LogLevel
.ERROR);
129
DeleteEffect();
130
return
;
131
}
132
}
133
134
//------------------------------------------------------------------------------------------------
137
void
CreateEffect(
int
cameraId)
138
{
139
if
(
SCR_Global
.
IsEditMode
())
140
return
;
141
142
m_iCameraId = cameraId;
143
SetMaterial();
144
}
145
146
//------------------------------------------------------------------------------------------------
148
void
DeleteEffect()
149
{
150
if
(
SCR_Global
.
IsEditMode
())
151
return
;
152
153
GetGame
().GetWorld().SetCameraPostProcessEffect(m_iCameraId, m_iPriority,
PostProcessEffectType
.None,
""
);
154
155
m_iCameraId = 0;
156
m_Material = null;
157
}
158
159
//------------------------------------------------------------------------------------------------
160
// destructor
161
void
~SCR_CameraPostProcessEffect
()
162
{
163
DeleteEffect();
164
}
165
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
SCR_BaseCameraComponent
SCR_BaseCameraComponentClass ScriptComponentClass SCR_BaseCameraComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Base component for SCR_CameraBase.
Definition
SCR_BaseCameraComponent.c:14
m_Camera
SCR_ManualCamera m_Camera
Definition
SCR_BaseManualCameraComponent.c:154
GetType
override EGadgetType GetType()
Definition
SCR_CampaignBuildingGadgetToolComponent.c:60
SCR_BaseContainerCustomTitleEnum
class SCR_CampaignHintStorage SCR_BaseContainerCustomTitleEnum(EHint, "m_eHintId")
Definition
SCR_CampaignHintStorage.c:22
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
~SCR_PostProcessCameraComponent
void ~SCR_PostProcessCameraComponent()
Definition
SCR_PostProcessCameraComponent.c:63
Attribute
SCR_PostProcessCameraComponentClass SCR_BaseCameraComponentClass Attribute()] private ref array< ref SCR_CameraPostProcessEffect > m_Effects
Post-process effect of scripted camera.
Definition
SendGoalMessage.c:170
OnCameraActivate
void OnCameraActivate()
Definition
SCR_PostProcessCameraComponent.c:29
SCR_PostProcessCameraComponent
void SCR_PostProcessCameraComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition
SCR_PostProcessCameraComponent.c:51
OnCameraDeactivate
void OnCameraDeactivate()
Definition
SCR_PostProcessCameraComponent.c:38
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
IEntityComponentSource
Definition
IEntityComponentSource.c:13
IEntity
Definition
IEntity.c:13
Material
Definition
Material.c:13
ResourceName
Definition
ResourceName.c:13
SCR_BaseCameraComponentClass
Definition
SCR_BaseCameraComponent.c:3
SCR_CameraBase
Definition
SCR_CameraBase.c:10
SCR_CameraPostProcessEffect
Definition
SCR_PostProcessCameraComponent.c:75
SCR_Global
Definition
Functions.c:7
SCR_Global::IsEditMode
static bool IsEditMode()
Definition
Functions.c:1566
SCR_PostProcessCameraComponentClass
Definition
SCR_PostProcessCameraComponent.c:3
UIWidgets
Definition
attributes.c:40
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
LogLevel
LogLevel
Enum with severity of the logging message.
Definition
LogLevel.c:14
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
PostProcessEffectType
PostProcessEffectType
Definition
EnWorld.c:20
scripts
Game
Camera
SCR_PostProcessCameraComponent.c
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1.17.0