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SCR_ScenarioFrameworkActionUnlockAchievement.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkActionUnlockAchievement
:
SCR_ScenarioFrameworkActionBase
3
{
4
[
Attribute
(
desc
:
"Player getter"
)];
5
ref
SCR_ScenarioFrameworkGet
m_PlayerGetter;
6
7
[
Attribute
(
"0"
,
UIWidgets
.SearchComboBox,
"Achievement to unlock"
,
""
, ParamEnumArray.FromEnum(
AchievementId
))]
8
AchievementId
m_eAchievementToUnlock;
9
10
//------------------------------------------------------------------------------------------------
11
override
void
OnActivate
(
IEntity
object
)
12
{
13
IEntity
entity;
14
if
(!ValidateInputEntity(
object
, m_PlayerGetter, entity))
15
{
16
PrintFormat
(
"ScenarioFramework Action: Entity not found for Action %1."
,
this
, level:
LogLevel
.ERROR);
17
return
;
18
}
19
20
PlayerManager
playerManager =
GetGame
().GetPlayerManager();
21
if
(!playerManager)
22
return
;
23
24
int
playerId = playerManager.GetPlayerIdFromControlledEntity(entity);
25
26
PlayerController playerController = playerManager.GetPlayerController(playerId);
27
if
(!playerController)
28
{
29
PrintFormat
(
"ScenarioFramework Action: Entity provided for Action %1 is not player character."
,
this
, level:
LogLevel
.ERROR);
30
return
;
31
}
32
33
SCR_AchievementsHandler handler = SCR_AchievementsHandler.Cast(playerController.FindComponent(SCR_AchievementsHandler));
34
if
(!handler)
35
return
;
36
37
handler.UnlockAchievement(m_eAchievementToUnlock);
38
}
39
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
OnActivate
override void OnActivate()
Definition
SCR_CharacterCommandLoiter.c:31
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
IEntity
Definition
IEntity.c:13
PlayerManager
Definition
PlayerManager.c:13
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkActionBase
Definition
SCR_ScenarioFrameworkActionBase.c:3
SCR_ScenarioFrameworkActionUnlockAchievement
Definition
SCR_ScenarioFrameworkActionUnlockAchievement.c:3
SCR_ScenarioFrameworkGet
Definition
SCR_ScenarioFrameworkGet.c:3
UIWidgets
Definition
attributes.c:40
AchievementId
AchievementId
Definition
AchievementId.c:13
LogLevel
LogLevel
Enum with severity of the logging message.
Definition
LogLevel.c:14
PrintFormat
proto void PrintFormat(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL, LogLevel level=LogLevel.NORMAL)
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
SCR_ScenarioFrameworkActionUnlockAchievement.c
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