Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_HoveredEntityHasFlagsActionComponent.c
Go to the documentation of this file.
1 [BaseContainerProps(), BaseContainerCustomStringTitleField("Hovered entity has flags")]
3 {
4  [Attribute("", UIWidgets.Flags, desc: "Check if editable entity has the selected flags.", enums: ParamEnumArray.FromEnum(EEditableEntityFlag))]
5  protected EEditableEntityFlag m_Flags;
6 
7  override bool IsAvailable(SCR_AvailableActionsConditionData data)
8  {
9  if (!data)
10  return false;
12 
13  if (!entity)
14  return false;
15 
16  return GetReturnResult(entity.HasEntityFlag(m_Flags));
17  }
18 };
EEditableEntityState
EEditableEntityState
Definition: EEditableEntityState.c:37
EEditableEntityFlag
EEditableEntityFlag
Unique flags of the entity.
Definition: EEditableEntityFlag.c:5
SCR_AvailableActionsConditionData
Definition: SCR_AvailableActionsConditionData.c:5
BaseContainerCustomStringTitleField
class SCR_HitZoneGroupNameHolder BaseContainerCustomStringTitleField("USE INHERENT VERSION ONLY!")
Definition: SCR_HitZoneGroupNameHolder.c:27
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
SCR_AvailableActionCondition
A single available action condition representation.
Definition: SCR_AvailableActionsCondition.c:3
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_HoveredEntityHasFlagsActionComponent
Definition: SCR_HoveredEntityHasFlagsActionComponent.c:2
SCR_BaseEditableEntityFilter
Definition: SCR_BaseEditableEntityFilter.c:13
SCR_EditableEntityComponent
Definition: SCR_EditableEntityComponent.c:13
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468