10 [Attribute("0", UIWidgets.EditBox, "Total amount of regeneration that will be applied to the related hitZone. Will be ignored if m_fItemRegenerationDuration > 0", category: "Regeneration")]
100elseif (m_fItemAbsoluteRegenerationAmount != 0) // If an absolute regen amount is set instead of a duration, the regen will last until the amount of points has been distributed at the itemRegenerationSpeed