8 [Attribute(defvalue: "SightDeployment", desc: "Animation signal name used to deploy the sight")]
9protectedstring m_sDeploySignalName;
10
11 [Attribute(defvalue: "-1", desc: "Dictates where in hierarchy game will look for signals manager component in which value will be changed.\n-1 == Parent while 1 == First Child")]
12protectedint m_iSignalHierarchyLevel;
13
14 [Attribute(defvalue: "v_stow", desc: "Name of the bone from which sound will be played.")]