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SCR_ScenarioFrameworkActionHideHint.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkActionHideHint
:
SCR_ScenarioFrameworkActionBase
3
{
4
[
Attribute
()]
5
FactionKey
m_sFactionKey;
6
7
[
Attribute
(
desc
:
"Getter to get either a specific player or array of player entities"
)]
8
ref
SCR_ScenarioFrameworkGet
m_Getter;
9
10
//------------------------------------------------------------------------------------------------
11
override
void
OnActivate
(
IEntity
object
)
12
{
13
if
(!CanActivate())
14
return
;
15
16
SCR_ScenarioFrameworkSystem
scenarioFrameworkSystem =
SCR_ScenarioFrameworkSystem
.
GetInstance
();
17
if
(!scenarioFrameworkSystem)
18
return
;
19
20
PlayerManager
playerManager =
GetGame
().GetPlayerManager();
21
if
(!playerManager)
22
return
;
23
24
int
playerID = -1;
25
array<IEntity> aEntities;
26
27
if
(m_Getter)
28
{
29
SCR_ScenarioFrameworkParam<IEntity> entityWrapper = SCR_ScenarioFrameworkParam<IEntity>.Cast(m_Getter.Get());
30
if
(!entityWrapper)
31
{
32
SCR_ScenarioFrameworkParam<array<IEntity>> arrayOfEntitiesWrapper = SCR_ScenarioFrameworkParam<array<IEntity>>.Cast(m_Getter.Get());
33
if
(!arrayOfEntitiesWrapper)
34
return
;
35
36
aEntities = arrayOfEntitiesWrapper.GetValue();
37
if
(!aEntities)
38
return
;
39
}
40
else
41
{
42
IEntity
entityFrom = entityWrapper.GetValue();
43
if
(entityFrom)
44
playerID = playerManager.GetPlayerIdFromControlledEntity(entityFrom);
45
}
46
}
47
else
48
{
49
if
(
EntityUtils
.IsPlayer(
object
))
50
playerID = playerManager.GetPlayerIdFromControlledEntity(
object
);
51
}
52
53
if
(!aEntities)
54
{
55
if
(playerID > -1)
56
HideHint
(playerID);
57
}
58
else
59
{
60
foreach
(
IEntity
entity : aEntities)
61
{
62
if
(!
EntityUtils
.IsPlayer(entity))
63
continue
;
64
65
playerID = playerManager.GetPlayerIdFromControlledEntity(entity);
66
if
(playerID > -1)
67
HideHint
(playerID);
68
}
69
}
70
}
71
72
//------------------------------------------------------------------------------------------------
73
void
HideHint
(
int
playerID)
74
{
75
SCR_ScenarioFrameworkSystem
scenarioFrameworkSystem =
SCR_ScenarioFrameworkSystem
.
GetInstance
();
76
if
(!scenarioFrameworkSystem)
77
return
;
78
79
// Resolve Alias
80
SCR_FactionAliasComponent factionAliasComponent = SCR_FactionAliasComponent.Cast(
GetGame
().GetFactionManager().FindComponent(SCR_FactionAliasComponent));
81
if
(factionAliasComponent)
82
m_sFactionKey = factionAliasComponent.ResolveFactionAlias(m_sFactionKey);
83
84
scenarioFrameworkSystem.
HideHint
(m_sFactionKey, playerID);
85
}
86
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
OnActivate
override void OnActivate()
Definition
SCR_CharacterCommandLoiter.c:31
HideHint
void HideHint()
Definition
SCR_GameModeCleanSweep.c:256
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
EntityUtils
Definition
EntityUtils.c:13
FactionKey
Definition
FactionKey.c:3
IEntity
Definition
IEntity.c:13
PlayerManager
Definition
PlayerManager.c:13
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkActionBase
Definition
SCR_ScenarioFrameworkActionBase.c:3
SCR_ScenarioFrameworkActionHideHint
Definition
SCR_ScenarioFrameworkActionHideHint.c:3
SCR_ScenarioFrameworkGet
Definition
SCR_ScenarioFrameworkGet.c:3
SCR_ScenarioFrameworkSystem
Definition
SCR_ScenarioFrameworkSystem.c:2
SCR_ScenarioFrameworkSystem::GetInstance
static SCR_ScenarioFrameworkSystem GetInstance()
Definition
SCR_ScenarioFrameworkSystem.c:76
SCR_ScenarioFrameworkSystem::HideHint
void HideHint(FactionKey factionKey="", int playerID=-1)
Definition
SCR_ScenarioFrameworkSystem.c:1448
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
SCR_ScenarioFrameworkActionHideHint.c
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